I know this.

Yet not that long ago a Valve guy asked for dumps on this list anyway.

On Fri, Oct 8, 2010 at 2:50 PM, ics <[email protected]> wrote:

>  Dumps are sent to Valve automatically by the server upon crash.
>
> -ics
>
> 8.10.2010 18:51, 1nsane kirjoitti:
>
>  I'm getting crashes like this on my TF2 servers (I'm not running that TF2
>> items extension):
>> #0  0xf77160ee in __dynamic_cast () from bin/libtier0.so
>> #1  0xf3dbeb08 in CTFWeaponBase::ReapplyProvision ()
>>    from /home/srcds/orangebox/tf/bin/server.so
>> #2  0xf3dd3ffe in CTFStunBall::PipebombTouch ()
>>    from /home/srcds/orangebox/tf/bin/server.so
>> #3  0xf3f86715 in CBaseEntity::Touch ()
>>    from /home/srcds/orangebox/tf/bin/server.so
>> #4  0xf3ce5364 in CBaseEntity::PhysicsStartTouch ()
>>    from /home/srcds/orangebox/tf/bin/server.so
>> #5  0xf3ce59bd in CBaseEntity::PhysicsMarkEntityAsTouched ()
>>    from /home/srcds/orangebox/tf/bin/server.so
>> #6  0xf3ce5cb7 in CBaseEntity::PhysicsMarkEntitiesAsTouching ()
>>    from /home/srcds/orangebox/tf/bin/server.so
>> #7  0xf405956b in CServerGameEnts::MarkEntitiesAsTouching ()
>>    from /home/srcds/orangebox/tf/bin/server.so
>> #8  0xf6ff64fe in SV_SolidMoved () from
>> /home/srcds/orangebox/bin/engine.so
>> #9  0xf6fe8e29 in CVEngineServer::SolidMoved ()
>>    from /home/srcds/orangebox/bin/engine.so
>> #10 0xf3f9215f in CBaseEntity::PhysicsTouchTriggers ()
>>    from /home/srcds/orangebox/tf/bin/server.so
>> #11 0xf409bb70 in CMoveHelperServer::ProcessImpacts ()
>>    from /home/srcds/orangebox/tf/bin/server.so
>> #12 0xf41a082a in CPlayerMove::RunCommand ()
>>
>> I have dumps if anyone from Valve is interested.
>>
>> On Fri, Oct 8, 2010 at 12:24 AM, Kyle Sanderson<[email protected]>
>>  wrote:
>>
>>  With these kind of crashes, it's best to just run gdb in a screen
>>> attached to SRCDS. That way if it crashes you're ready to debug, or
>>> generate a core dump rather then sit there with your *thumb up your
>>> bumb* watching Valve get a useless coredump that is probably unrelated
>>> to the game entirely.
>>>
>>> Just another one of my workarounds for the latest wave of regressions. :/
>>> Kyle.
>>>
>>> On Fri, Oct 8, 2010 at 5:04 AM, DontWannaName!<[email protected]>
>>> wrote:
>>>
>>>> Anyone have any minidumps?
>>>>
>>>> On Thu, Oct 7, 2010 at 2:32 PM, ics<[email protected]>  wrote:
>>>>
>>>>   I have had also random crashes which started after last nights update.
>>>>>
>>>> I'm
>>>
>>>> not sure what is the cause but the servers were stable before the
>>>>>
>>>> update.
>>>
>>>> -ics
>>>>>
>>>>> 7.10.2010 23:36, D3vilfish - Simiancage.org kirjoitti:
>>>>>
>>>>> Weve been getting random crashes all day , approximately 3 on each
>>>>>
>>>> servers
>>>
>>>> since the last update. Generally when servers are full, ranging from 18
>>>>>> player highlander server (crashes and locks) to 33 player official map
>>>>>> servers (crashes and restarts) also seeing some major lag spikes on
>>>>>>
>>>>> l4d2
>>>
>>>> servers in hlsw which have just started in the last day to.
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: [email protected]
>>>>>> [mailto:[email protected]] On Behalf Of Eric
>>>>>> Riemers
>>>>>> Sent: 07 October 2010 19:14
>>>>>> To: 'Half-Life dedicated Linux server mailing list'
>>>>>> Subject: Re: [hlds_linux] Did your TF2 servers just had a crash about
>>>>>>
>>>>> 5-10
>>>
>>>> mins ago once you see this message?
>>>>>>
>>>>>> I had 1 server crashing at 19:38, but all the others are still fine.
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: [email protected]
>>>>>> [mailto:[email protected]] On Behalf Of ics
>>>>>> Sent: donderdag 7 oktober 2010 19:28
>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>> Subject: [hlds_linux] Did your TF2 servers just had a crash about 5-10
>>>>>> mins
>>>>>> ago once you see this message?
>>>>>>
>>>>>>   Did your TF2 servers just had a crash about 5-10 mins ago once you
>>>>>>
>>>>> see
>>>
>>>> this message? I had all ours going down at the same time, segfaulting.
>>>>>> I'm asking of this is related to the recent series of crashes before
>>>>>> polycount update and looking for confirm.
>>>>>>
>>>>>> -ics
>>>>>>
>>>>>> _______________________________________________
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>>>>>> please visit:
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>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> please visit:
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>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>
>>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
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>>>>
>>> please visit:
>>>
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>>>>
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>>
>
>
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> please visit:
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>
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