A2 and B1 (since you didn't number them 1 - 5 -.-) is due to your
server crashing on shutdown, there could be a load of causes for this
but it is probably a server plugin that doesn't clean up properly when
unloaded. A2 is specifically because your server is having issues with
the breakpad reporting system and uploading the crash dump to Valve.

B2i (the ConVarRef) is pretty generic and there are varying amounts of
ConVarRef issues on all the Source engine versions, nothing to worry
about.

B2ii is also a common error, just a side effect of the way the
SteamWorks stuff is loaded as of late, and why Steam shows that you
are running the dedicated server as a game (if Steam is running on the
same computer, yes it's odd this happens on Linux as well, bleh
valvecode).

Asher.

On Thu, Oct 21, 2010 at 2:39 PM, realdreams <dream...@gmail.com> wrote:
> Hi,
>
> After recent update I see some new errors in console.
>
> 1.
> GameData: Too many missions installed, not advertising for mission "*"
> I have never seen this before. It sounds like a recent update limits
> the maximum missions a server can advertise, any fix for this? My
> server has 60+ missions.
>
> 2.Failed to send http request to http://crash.steampowered.com/submit,
> error: Failed to open/read local data from file/application
> success = no
> error:  Failed to open/read local data from file/application
>
> I dont knwo what's causing this error. Any idea?
>
> And
> These 2 have been there for quite a while.
> 1.*.vpk was never closed
>   Is this a problem?
> 2.
> ConVarRef test_progression_loop doesn't point to an existing ConVar
> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running
> instance of Steam, or a local steamclient.dll.
>
> I think it's bug but never get fixed tho it doesnt really hurt anything?
>
>
> Thanks.
>
>
> ----------------------------------------------------------------------------------------------------------------------------------------------------------
> Console output since rcon "quit":
>
> L 10/21/2010 - 03:27:06: [META] Loaded 0 plugins (2 already loaded)
> L 10/21/2010 - 03:27:06: Preventing spawning
> L 10/21/2010 - 03:27:07: server_message: "quit"
> L 10/21/2010 - 03:27:07: Log file closed
> L 10/21/2010 - 03:27:07: server_message: "restart"
> L 10/21/2010 - 03:27:07: Log file closed.
> #Reference Count for Material __particlesdepthwrite (1) != 0
> File /home/left4dead/l4d2-server2/left4dead2/update/pak01_005.vpk was
> never closed
> File /home/left4dead/l4d2-server2/left4dead2/update/pak01_005.vpk was
> never closed
> File /home/left4dead/l4d2-server2/left4dead2/update/pak01_000.vpk was
> never closed
> File /home/left4dead/l4d2-server2/left4dead2/update/pak01_000.vpk was
> never closed
> File /home/left4dead/l4d2-server2/left4dead2/update/pak01_003.vpk was
> never closed
> File /home/left4dead/l4d2-server2/left4dead2/update/pak01_003.vpk was
> never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2_dlc2/pak01_000.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2_dlc2/pak01_000.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_000.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_000.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2_dlc2/pak01_001.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2_dlc2/pak01_001.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_046.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_046.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2_dlc1/pak01_000.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2_dlc1/pak01_000.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/addons/Outbreak.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/addons/Outbreak.vpk
> was never closed
> File 
> /home/left4dead/l4d2-server2/left4dead2/left4dead2/addons/SolemnBlackout.vpk
> was never closed
> File 
> /home/left4dead/l4d2-server2/left4dead2/left4dead2/addons/SolemnBlackout.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_008.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_008.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_009.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_009.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_010.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_010.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_002.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_002.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_001.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_001.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_041.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_041.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_025.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_025.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2_dlc1/pak01_010.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2_dlc1/pak01_010.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_013.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_013.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_007.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_007.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/addons/dc2lite.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/addons/dc2lite.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/addons/death
> sentence.vpk was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/addons/death
> sentence.vpk was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/addons/fb.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/addons/fb.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/addons/deathtripv3.vpk
> was never closed
> File /home/left4dead/l4d2-server2/left4dead2/left4dead2/addons/deathtripv3.vpk
> was never closed
> Thu Oct 21 03:27:08 EDT 2010: Server restart in 10 seconds
> Updating server using Steam.
> Checking bootstrapper version ...
> Updating Installation
> Checking/Installing 'left 4 dead 2 common' version 63
>
>
> Checking/Installing 'left 4 dead 2 linux dedicated server' version 46
>
>
> Checking/Installing 'Left 4 Dead 2 Add-on Support' version 6
>
>
> HLDS installation up to date
> CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
> CAsyncIOManager: 70 single object sleeps, 0 multi object sleeps
> CAsyncIOManager: 0 single object alertable sleeps, 0 multi object
> alertable sleeps
> Running a benchmark to measure system clock frequency...
> Finished RDTSC test. To prevent the startup delay from this benchmark,
> set the environment variable RDTSC_FREQUENCY to 1994.000000 on this
> system. This value is dependent upon the CPU clock speed and
> architecture and should be determined separately for each server. The
> use of this mechanism for timing can be disabled by setting
> RDTSC_FREQUENCY to 'disabled'.
> #Using breakpad minidump system
> Using breakpad crash handler
> #
> #Console initialized.
> #Game.dll loaded for "Left 4 Dead 2"
> Server is hibernating
> ConVarRef test_progression_loop doesn't point to an existing ConVar
> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running
> instance of Steam, or a local steamclient.dll.
> Parent cvar in server.dll not allowed (spit_scaling_min_scale)
> Game supporting (2) split screen players
> maxplayers set to 18
> KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file
> missions/25tolifemission.txt
> mission, modes, coop, 2,
> KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname
> in file missions/25tolifemission.txt
> mission, (*modes*), (*coop*), (*2*),
> MissionManager:  Mission file "missions/bellemission.txt" has invalid
> settings for game mode scavenge
> MissionManager:  Mission file "missions/city center.txt" has invalid
> map specified for modes/survival/1
> MissionManager:  Mission file "missions/city center.txt" has invalid
> settings for game mode survival
> MissionManager:  Mission file "missions/city center.txt" has invalid
> map specified for modes/scavenge/1
> MissionManager:  Mission file "missions/city center.txt" has invalid
> settings for game mode scavenge
> Conditional Error: Bad expression token: E
> KeyValues Error: KV Conditional Evaluation Error in file missions/mission.txt
> mission, poster,
> Conditional Error: Bad expression token: E
> KeyValues Error: KV Conditional Evaluation Error in file missions/mission.txt
> mission, poster,
> KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname
> in file missions/objetivos.txt
> mission, (*modes*), (*coop*), (*versus*), (*1*),
> MissionManager:  Mission file "missions/outbreak.txt" has invalid
> settings for game mode survival
> MissionManager:  Mission file "missions/outbreak.txt" has invalid
> settings for game mode scavenge
> MissionManager:  Only alphanumeric characters allowed in mission name:
> "Surrounded By The Dead" in "missions/sbtd.txt"
> MissionManager:  Mission file "missions/solemnblackout.txt" has
> invalid settings for game mode scavenge
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> Installing breakpad exception handler for appid(0)/version(4358)
> maxplayers set to 18
> Unknown command "sm_basepath"
> GameData: Too many missions installed, not advertising for mission "left4bowl"
> GameData: Too many missions installed, not advertising for mission 
> "L4D2Unreal"
> GameData: Too many missions installed, not advertising for mission
> "l4d2unrealVspace"
> GameData: Too many missions installed, not advertising for mission 
> "yomimario2"
> GameData: Too many missions installed, not advertising for mission "MIC2"
> GameData: Too many missions installed, not advertising for mission 
> "midnightrr2"
> GameData: Too many missions installed, not advertising for mission "Hospital"
> GameData: Too many missions installed, not advertising for mission
> "MobStadium2012final"
> GameData: Too many missions installed, not advertising for mission 
> "nightterror"
> GameData: Too many missions installed, not advertising for mission "Noesis"
> GameData: Too many missions installed, not advertising for mission 
> "NOMeltdown"
> GameData: Too many missions installed, not advertising for mission
> "nomercymodified"
> GameData: Too many missions installed, not advertising for mission "NS4Z"
> GameData: Too many missions installed, not advertising for mission
> "Ultramassacre"
> GameData: Too many missions installed, not advertising for mission
> "PlantsvsZombies"
> GameData: Too many missions installed, not advertising for mission "Outbreak"
> GameData: Too many missions installed, not advertising for mission "outpost2"
> GameData: Too many missions installed, not advertising for mission "Pasiri"
> GameData: Too many missions installed, not advertising for mission
> "ravenholmwar2"
> GameData: Too many missions installed, not advertising for mission 
> "RE1Mansion"
> GameData: Too many missions installed, not advertising for mission
> "SolemnBlackout"
> GameData: Too many missions installed, not advertising for mission "DDCW"
> GameData: Too many missions installed, not advertising for mission
> "SpaceJockeys"
> GameData: Too many missions installed, not advertising for mission "TheOrange"
> GameData: Too many missions installed, not advertising for mission
> "TittyTwister"
> GameData: Too many missions installed, not advertising for mission "whitehole"
> GameData: Too many missions installed, not advertising for mission "Wolf4D"
> GameData: Too many missions installed, not advertising for mission
> "WelcometoHell"
> GameData: Too many missions installed, not advertising for mission
> "ZombieCaribbean"
> Server logging enabled.
> Server logging data to file logs/L000_000_000_000_0_201010210327_000.log
> L 10/21/2010 - 03:27:36: Log file started (file
> "logs/L000_000_000_000_0_201010210327_000.log") (game
> "/home/left4dead/l4d2-server2/left4dead2/left4dead2") (version "4358")
> logaddress_add:  69.163.239.247:27500
> Unknown command "sv_maxplayers"
> Unknown command "sv_removehumanlimit"
> Unknown command "sv_unlock_sb_add"
> Unknown command "sv_force_unreserved"
> Unknown command "mat_bloom_scalefactor_scalar"
> Network: IP xxxxxxxxx, mode MP, dedicated Yes, ports 27015 SV / 0 CL
> L 10/21/2010 - 03:27:36: All hooks started!
> L 10/21/2010 - 03:27:36: [META] Loaded 2 plugins.
> L 10/21/2010 - 03:27:36: Preventing spawning
> ---- Host_NewGame ----
> maxplayers set to 32
> ......
> WARNING: orator at 454 5671 2684 missing modelname
> Attempting to precache model, but model name is NULL
> Commentary: Loading commentary data from maps/c1m1_hotel_commentary.txt.
> L 10/21/2010 - 03:27:40: Preventing spawning
> L 10/21/2010 - 03:27:40: CDirector::RunScript, director_base, level: 0
> Initializing Director's script
> L 10/21/2010 - 03:27:40: CDirector::RunScript, coop, level: 3
> L 10/21/2010 - 03:27:40: server_cvar: "sv_maxspeed" "1000.000000"
> L 10/21/2010 - 03:27:40: World triggered "Round_Start"
> L 10/21/2010 - 03:27:40: [l4d2_guncontrol.smx] Unlock Plugin found,
> requirements for M60 exchange met, moving on
> Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
> baseuser.cpp (431) : Assertion Failed: couldn't find entrypoint 
> 'GetBaseUserDir'
> Assert( Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
> ):/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/baseuser.cpp:431
>
> Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
> Uploading dump (in-process) [proxy '']
> /tmp/dumps/assert_20101021032740_1.dmp
> Failed to send http request to http://crash.steampowered.com/submit,
> error: Failed to open/read local data from file/application
> success = no
> error:  Failed to open/read local data from file/application
> Setting breakpad minidump AppID = 550
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> Installing breakpad exception handler for appid(550)/version(4358)
> GameData: Too many missions installed, not advertising for mission
> "IndianaJones"
> GameData: Too many missions installed, not advertising for mission "jsarena2"
> GameData: Too many missions installed, not advertising for mission "Tears"
> GameData: Too many missions installed, not advertising for mission "left4bowl"
> GameData: Too many missions installed, not advertising for mission 
> "L4D2Unreal"
> GameData: Too many missions installed, not advertising for mission
> "l4d2unrealVspace"
> GameData: Too many missions installed, not advertising for mission "lost"
> GameData: Too many missions installed, not advertising for mission 
> "yomimario2"
> GameData: Too many missions installed, not advertising for mission "MIC2"
> GameData: Too many missions installed, not advertising for mission 
> "midnightrr2"
> GameData: Too many missions installed, not advertising for mission "Hospital"
> GameData: Too many missions installed, not advertising for mission
> "MobStadium2012final"
> GameData: Too many missions installed, not advertising for mission 
> "nightterror"
> GameData: Too many missions installed, not advertising for mission "Noesis"
> GameData: Too many missions installed, not advertising for mission 
> "NOMeltdown"
> GameData: Too many missions installed, not advertising for mission
> "nomercymodified"
> GameData: Too many missions installed, not advertising for mission "NS4Z"
> GameData: Too many missions installed, not advertising for mission
> "Ultramassacre"
> GameData: Too many missions installed, not advertising for mission
> "PlantsvsZombies"
> GameData: Too many missions installed, not advertising for mission "Outbreak"
> GameData: Too many missions installed, not advertising for mission "outpost2"
> GameData: Too many missions installed, not advertising for mission "Pasiri"
> GameData: Too many missions installed, not advertising for mission
> "ravenholmwar2"
> GameData: Too many missions installed, not advertising for mission 
> "RE1Mansion"
> GameData: Too many missions installed, not advertising for mission
> "SolemnBlackout"
> GameData: Too many missions installed, not advertising for mission "DDCW"
> GameData: Too many missions installed, not advertising for mission
> "SpaceJockeys"
> GameData: Too many missions installed, not advertising for mission "TheOrange"
> GameData: Too many missions installed, not advertising for mission
> "TittyTwister"
> GameData: Too many missions installed, not advertising for mission "whitehole"
> GameData: Too many missions installed, not advertising for mission "Wolf4D"
> GameData: Too many missions installed, not advertising for mission
> "WelcometoHell"
> GameData: Too many missions installed, not advertising for mission
> "ZombieCaribbean"
> Unknown command "l4d_survivor_limit"
> Unknown command "l4d_infected_limit"
> Unknown command "sm_hardzombies"
> [SM] Changed cvar "z_tank_health" to "55000".
> L 10/21/2010 - 03:27:40: [basecommands.smx]
> "Console<0><Console><Console>" changed cvar (cvar "z_tank_health")
> (value "55000")
> [SM] Changed cvar "allow_all_bot_survivor_team" to "1".
> L 10/21/2010 - 03:27:40: [basecommands.smx]
> "Console<0><Console><Console>" changed cvar (cvar
> "allow_all_bot_survivor_team") (value "1")
> L 10/21/2010 - 03:27:40: server_cvar: "sv_tags" "increased_maxplayers"
> L 10/21/2010 - 03:27:40: server_cvar: "sv_tags" "increased_maxplayers"
> L 10/21/2010 - 03:27:40: server_cvar: "l4d2_guncontrol_m60ammo" "300"
> Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
> Connection to Steam servers successful.
>   VAC secure mode is activated.
>
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