On 11/15/2010 11:44 AM, Kevin b er wrote:
Whatever is done to limit this these GSPs will still lie and cheat on some
mythical metric that has nothing to do with how the game actually feels.
Even if "FPS" is taken out of the picture, they'll find a new one.
On the other hand, I think it would be important to describe this for the
folks actually running these servers(i.e. those of us on the mailing list)
to reduce the impact on the lies by the GSPs.
Some GSPs will always try to cheat their customers with snake oil, that
is absolutely right.
Being able to filter the noise would be excellent, but just as important
to me personally is finding how to truly maximize performance and
smoothness of gameplay. Right now, fluctuations in realized FPS and
CPU/memory/disk usage are the only tools we really have on the server
for measuring its performance, and I'd love to have more (i.e, realized
tickrate), and any further official word from Valve that we can post and
reference.
Related to this topic, if you haven't already read
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking,
you should take a look.
-John
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