I just got another crash today. I don't know why I am not getting any core
dumps, but I was able to get a minidump which pins the crash at
server.so+0x3f24e3.

This is located in the "SlerpBones" function. I googled this function and I
found out that someone else also had a crash, but it was on their beta
server.

http://forums.steampowered.com/forums/showpost.php?p=19266208&postcount=15

Can a Valve employee confirm this?


On Thu, Dec 2, 2010 at 12:48 AM, [email protected]
<[email protected]>wrote:

> I don't know what you are alluding to. Can you just say why?
>
> 2010/12/1 Björn Rohlén <[email protected]>
>
> This explains HOW it happens: http://www.iovene.com/34/
>>
>> As to the WHY, I think we can all figure that out with minimal amount of
>> imagination....
>>
>> -TheG
>>
>> On Wed, Dec 1, 2010 at 1:45 AM, Kyle Sanderson <[email protected]>
>> wrote:
>>
>> > No idea, I've gotten the same crash on CS:S, though.
>> >
>> > Kyle.
>> >
>> > On Tue, Nov 30, 2010 at 4:37 PM, [email protected]
>> > <[email protected]>wrote:
>> >
>> > > I just got a strange TF2 crash on my linux server. Here is the core
>> dump.
>> > >
>> > > #0  0xb7c95cb5 in abort () from /lib32/libc.so.6
>> > > #1  0xb7c8b788 in __assert_fail () from /lib32/libc.so.6
>> > > #2  0xb02d8902 in google_breakpad::UntypedMDRVA::Copy(unsigned int,
>> void
>> > > const*, unsigned int) () from bin/crashhandler.so
>> > > #3  0xb02d6674 in
>> > > google_breakpad::MinidumpWriter::WriteProcFile(MDLocationDescriptor*,
>> > int,
>> > > char const*) () from bin/crashhandler.so
>> > > #4  0xb02d5aa5 in google_breakpad::WriteMinidump(char const*, int,
>> void
>> > > const*, unsigned int) () from bin/crashhandler.so
>> > > #5  0xb02d3d7e in
>> google_breakpad::ExceptionHandler::ThreadEntry(void*)
>> > ()
>> > > from bin/crashhandler.so
>> > > #6  0xb02d4084 in
>> > >
>> > >
>> >
>> google_breakpad::ExceptionHandler::GenerateDump(google_breakpad::ExceptionHandler::CrashContext*)
>> > > ()
>> > >   from bin/crashhandler.so
>> > > Backtrace stopped: previous frame inner to this frame (corrupt stack?)
>> > >
>> > > Anyone know what the problem here is?
>> > > _______________________________________________
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>> > >
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>> >
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>
>
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