If you're on a release copy of sourcemod, it will auto-update to the latest
release gamedata. If you're on a snapshot of 1.3 or 1.4, you'll need to do
it manually.

For metamod source, you have to do it manually no matter what, as far as I
know.

Source is a post by
Psychonic<From%20this%20post%20by%20psychonic%20on%20the%20SM%20forums:%20http://forums.alliedmods.net/showpost.php?p=1373254&postcount=58>(the
fellow who, among other things, pushed the gamedata updates), in the
thread about today's update.

-Atreus


On Sat, Dec 18, 2010 at 7:06 AM, [email protected] <[email protected]> wrote:

> Does that mean that all the admins just need to restart the servers? Or is
> updating MM and SM necessary?
>
> Gruß Hyphon! Sent from my Mobile...
>
>
> ----- Reply message -----
> Von: "ics" <[email protected]>
> Datum: Sa., Dez. 18, 2010 15:46
> Betreff: [hlds_linux] CSS/DODS/HL2DM/TF2 Update Released
> An: "Half-Life dedicated Linux server mailing list" <
> [email protected]>
>
> Lies. The Sourcemod developers didn't pull out new snapshot today for no
> reason. Gamedata needs to be updated.
>
> -ics
>
> 18.12.2010 15:48, Ulrich Block kirjoitti:
> > Sourcemod is not affected. It is only MM:S.
> > Use the latest Snapshots of the MM:S branches 1.8.5 and 1.9.0 and you >
> are fine.
> > There is no need to use any other versions than the stable ones >
> regarding SM
> >
> >
> > Am 18.12.2010 13:59, schrieb clad iron:
> >> Update with these.
> >> Doing so should make anything with SM vers 1.37 and up to start.  >>
> (tested
> >> with Ver. 1.3.7)
> >>
> >> *1.9, development branch
> >>
> >> http://www.metamodsource.net/snapshots
> >>
> >>
> >> Windows
> >>
> http://www.metamodsource.net/mmsdrop/1.9/mmsource-1.9.0-hg739-windows.zip>>
> >> *
> >> *Linux*
> >>
> http://www.metamodsource.net/mmsdrop/1.9/mmsource-1.9.0-hg739-linux.tar.gz>>
> >>
> >> On Sat, Dec 18, 2010 at 7:57 AM, Svensk Ljud&  Ljus Produktion<
> >> [email protected]>  wrote:
> >>
> >>> We cant get sourcemm to run on our dayofdefeat servers
> >>>
> >>> Anyone with a solution ??
> >>>
> >>> Peter
> >>> Ps. We think its stupid to make big updates without letting >>>
> developers as
> >>> sourcemm, sourcemod being a part of the tests.. please try :/
> >>>
> >>> -----Ursprungligt meddelande----- From: Sazpaimon
> >>> Sent: Saturday, December 18, 2010 12:11 PM
> >>> To: [email protected] ; [email protected]
> >>> Subject: Re: [hlds_linux] CSS/DODS/HL2DM/TF2 Update Released
> >>>
> >>>
> >>> Since this update, it seems the modelprecache table is now full on
> >>> certain official maps. Just try and load cp_steel and you'll see your
> >>> server crash due to a full table.
> >>>
> >>> On 12/17/2010 8:55 PM, Jason Ruymen wrote:
> >>>
> >>>> Required updates to Counter-Strike: Source, Day of Defeat: Source,
> >>>> Half-Life 2: Deathmatch and Team Fortress 2 are now available.  The
> >>>> specific
> >>>> changes include:
> >>>>
> >>>> Engine changes (TF2/CS/DOD):
> >>>>   - Improved sv_pure:
> >>>>        - Materials / Models / Sounds / Animations are more >>>>
> comprehensively
> >>>> protected.
> >>>>        - Switched from CRC to MD5 hashes for stronger per-file >>>>
> validation.
> >>>>        - Fixed some issues between custom files and server >>>>
> whitelists over
> >>>> level changes.
> >>>>   - Added HL2:MP to the list of dedicated server games when starting a
> >>>> server via the Tools tab in the Library
> >>>>
> >>>> Team Fortress 2
> >>>>   - Added Medieval Mode, a game mode where players are restricted >>>>
> to using
> >>>> olde weapons.
> >>>>   - 'Your Eternal Reward' changes:
> >>>>        - Spies can now change their disguise weapon via >>>>
> 'lastdiguise' while
> >>>> using 'Your Eternal Reward'
> >>>>        - Already-disguised 'Your Eternal Reward' Spies are no >>>>
> longer forced
> >>>> to switch to displaying the melee weapon when they make a kill
> >>>>        - Spies no longer play speech lines when making a kill with
> >>>> 'Your
> >>>> Eternal Reward'
> >>>>        - Sentries no longer track 'Your Eternal Reward' Spies after
> >>>> they
> >>>> backstab someone
> >>>>   - 'Natascha' changes:
> >>>>        - Spin-up time increased.
> >>>>        - Slowdown-on-hit effect is reduced over distance.
> >>>>   - Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The >>>>
> Expert's
> >>>> Ordnance' item sets.
> >>>>   - Added new weapons: 'The Claidheamohmor', 'The Back Scratcher',
> >>>> 'The
> >>>> Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's
> >>>> Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak
> >>>> Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy >>>>
> Cane', and
> >>>> 'The Jag'.
> >>>>   - Added 20 new hats.
> >>>>   - Added a prototype item testing map, and associated >>>>
> functionality, for
> >>>> contributors to test their work. Further details in an upcoming >>>>
> blog post.
> >>>>   - Spies can now see TargetID's of players and objects regardless
> >>>> of their
> >>>> own disguise status.
> >>>>   - Fixed some speech lines continuing after the speaker changes class
> >>>>   - The Spy 'Sap Auteur' achievement now increments in cases where
> >>>> the Spy
> >>>> was the assister in the building destruction.
> >>>>   - Fixed the arrow burning effect getting stuck on if you changed
> >>>> class in
> >>>> a respawn room with your arrow lit.
> >>>>   - Fixed a Flamethrower bug that allowed players to rapidly fake the
> >>>> Pyro's airblast effect.
> >>>>   - Throwing the Jarate or Milk now returns you to your previous >>>>
> weapon,
> >>>> instead of your Primary.
> >>>>   - Added leaderboard to track duel wins.
> >>>>   - Added ability for players to donate money directly to the >>>>
> creators of
> >>>> their favorite community maps.
> >>>>   - Increased backpack size by 100 slots.
> >>>>
> >>>> Jason
> >>>>
> >>>>
> >>>> _______________________________________________
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> >>>> please visit:
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> >>>>
> >>>>
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> >>>
> >>>
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> >>>
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> >>
> >
> >
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>
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