Thanks, since it seems that most crashes occur these days on custom
campaigns, they hang the servers.
I would already be happy with a "kill <fork>" or "restart <fork>"

Ofcourse a option to have "no response from fork in xx minutes, resetting
to default map" would also help, although you wont see anymore which map
crashed it.

On Tue, 28 Dec 2010 00:22:07 +0000, Milton Ngan <[email protected]>
wrote:
> Looking at the code, there isn't a mechanism to send a command to a
> specific fork from the parent. 
> 
> I can put in a request to see if a "send <fork> <cmd>" type command can
be
> implemented. But my guess is that if the netcon port on the fork is not
> responding, then this command would not respond either. Most likely the
> fork is hung so the main loop is not running. This would stop all forms
of
> communication from working. I guess, a command to kill a child would also
> be useful (e.g "kill <fork>". This would save you the problem of having
to
> locate the fork using external commands.
> 
> I'll see if I can get someone to add this in.
> 
> M.
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Eric
> Riemers
> Sent: Monday, December 27, 2010 11:53 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] l4d2 forks control?
> 
> I was hoping for a netcon way to do it, since I rather not hand out ssh
> access.
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Milton
Ngan
> Sent: maandag 27 december 2010 20:04
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] l4d2 forks control?
> 
> Use "netstat -nlp" to find the process number of the fork by looking for
> the
> netcon/rcon port that it is listening on. Kill that process and that will
> send a SIGCHLD to the parent fork, which will cause it to respawn. 
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Eric
> Riemers
> Sent: Monday, December 27, 2010 6:25 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] l4d2 forks control?
> 
> All,
> 
> I've got l4d2 running with multiple forks, i know you can use the netcon
> port to do a broadcast so you can issue a command on all servers.
> 
> But if 1 fork is down, and i cant reach that fork through the normal port
> to
> issue a quit. Can i use a command via netcon to restart that particular
> fork?
> Tried looking on google, but so far most where just examples on how to
use
> forks with startups.
> 
> Thanks,
>  Eric
> 
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