Day of Defeat Source had it removed a while back also.

On Tue, Feb 15, 2011 at 1:43 AM, Kyle Sanderson <[email protected]> wrote:

> Hi again.
>
> Is there any reason in specific why HudText has been intentionally
> removed from Counter-Strike: Source? I mean, it's in every other
> Source game, and it's only there to provide functionality for mod
> developers. However, Counter-Strike: Source has been lacking it for
> years. I know at least one person has changed the file, and sent it to
> a Valve employee. This said employee said the file (ClientScheme.res
> at the time) would be merged, and pushed. However, (apparently) just
> as it was about to go live, the file was reverted and communication
> was severed.
>
> Could we please get this added? I'd like to use it on my current
> project for displaying who's the VIP (if the clients wish this,
> toggle-able of course). I could also keep who the VIP's information
> (Health, Armour, Ammo, etc) there for the Counter-Terrorist Team.
> https://forums.alliedmods.net/showthread.php?t=147500 is the plugin
> I'm talking about (if it really matters at all). I know the
> Zombie:Reloaded project, along with many others would love to use it
> in an effort to display information to clients. HintText isn't too
> great. CenterText is just down right intrusive for displaying
> information. HudHint is decent (
> https://forums.alliedmods.net/showthread.php?p=1271439 ,
> https://forums.alliedmods.net/showthread.php?p=1303007 ). However,
> without being able to move it around, or creating multiple messages
> with it. It's sadly not doing much for us. The limit of 254bytes per
> message also prevents us from displaying a decent amount of
> information, which is another let down.
>
> I do know this has been brought up multiple times on the list, on the
> Steam Forums, everywhere. No one quite understands why we're
> discouraged from displaying information to clients, and or to our own
> Server Admins. This is why I'm bringing it up again. Please allow us
> to use this feature which is already built into the engine.
>
> Thank you,
> Kyle Sanderson.
>
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