Day of Defeat Source had it removed a while back also. On Tue, Feb 15, 2011 at 1:43 AM, Kyle Sanderson <[email protected]> wrote:
> Hi again. > > Is there any reason in specific why HudText has been intentionally > removed from Counter-Strike: Source? I mean, it's in every other > Source game, and it's only there to provide functionality for mod > developers. However, Counter-Strike: Source has been lacking it for > years. I know at least one person has changed the file, and sent it to > a Valve employee. This said employee said the file (ClientScheme.res > at the time) would be merged, and pushed. However, (apparently) just > as it was about to go live, the file was reverted and communication > was severed. > > Could we please get this added? I'd like to use it on my current > project for displaying who's the VIP (if the clients wish this, > toggle-able of course). I could also keep who the VIP's information > (Health, Armour, Ammo, etc) there for the Counter-Terrorist Team. > https://forums.alliedmods.net/showthread.php?t=147500 is the plugin > I'm talking about (if it really matters at all). I know the > Zombie:Reloaded project, along with many others would love to use it > in an effort to display information to clients. HintText isn't too > great. CenterText is just down right intrusive for displaying > information. HudHint is decent ( > https://forums.alliedmods.net/showthread.php?p=1271439 , > https://forums.alliedmods.net/showthread.php?p=1303007 ). However, > without being able to move it around, or creating multiple messages > with it. It's sadly not doing much for us. The limit of 254bytes per > message also prevents us from displaying a decent amount of > information, which is another let down. > > I do know this has been brought up multiple times on the list, on the > Steam Forums, everywhere. No one quite understands why we're > discouraged from displaying information to clients, and or to our own > Server Admins. This is why I'm bringing it up again. Please allow us > to use this feature which is already built into the engine. > > Thank you, > Kyle Sanderson. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

