fps_max 125 is not overkill. It depends on the ticrate. All games are
not 66 tic nowdays.
//Daniel
Björn Rohlén skrev 2011-02-15 16:28:
Hack around in libc to make nanosleep()/usleep()/sleep() just do a return
and change to tickless kernel with highres timers -- volia, 1.000.000fps and
100% cpu usage!
Something not quite as useless would be to set fps_max on the server to a
more realistic value, like 125. This is still overkill FOR ORANGEBOX based
servers, as discussed earlier on this mailinglist.
-TheG
On Tue, Feb 15, 2011 at 3:11 PM, Andres Pozos<[email protected]> wrote:
Hi:
I have been running hlds servers for years with debian stable kernel
recompiled with 1000hz reaching 1000 fps with small oscilations (kernel
2.6.26). But since the last os upgrade(squeeze) im unable to reach 1000 fps
with the stock kernel(2.6.32), modded as i used to do, im getting like 9xx
fps , 1000 fps not a single time. Its like theres a cap in the kernel to
reach 1000.
Any advices?
Best regards
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