At 06:25 PM 3/30/2011, Claudio Beretta wrote:
are you saying that the source-orangebox engine works the same as quake games? (quake 1?) and that valve measures time (in-game time, not valve time.. that would always overflow) in milliseconds in a integer variable?

I am saying that VALVe games are based on Quake code, and even looking at it in a debugger shows similarities between code. I am not saying it works exactly like quake 1, but the fundamentals are there, just different.





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