Players on a server are tracked now through clients on them. So, if a real 
client connects to a server that runs fake players, guess whar happens. The 
difference is seen by valves system and the server gets a bad score aka 
eventually wont even show up in master server list.

-ics

----- Alkuperäinen viesti -----
> So, what's the point of linking a Steam ID to a server? I can't seem to
> figure it out.
> -----------------------
> Jonah Hirsch
> 
> 
> 
> On Thu, Apr 14, 2011 at 6:56 PM, Tom Grant <[email protected]> wrote:
> 
> > Wow, Big one! Thanks a lot for the initial heads up!
> > 
> > On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen <[email protected]
> > > wrote:
> > 
> > > Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
> > > Source and Half-Life 2: Deathmatch are now available.   Please run
> > > hldsupdatetool
> > to
> > > receive the updates.   The specific changes include:
> > > 
> > > 
> > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> > > 
> > > - Fixed a packet injection exploit in the client/server streams
> > > 
> > > - Fixed UDP logging exploit
> > > 
> > > - Added a new server convar "sv_logsecret" which emits a new
> > > S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret
> > > value pre-pended
> > > 
> > > 
> > > 
> > > Team Fortress 2
> > > 
> > > - Added new map Koth_Badlands
> > > 
> > > - Updated CP_Well
> > > 
> > > - Spawn room by second cap for each time is now a one-way door
> > > 
> > > - Updated Training
> > > 
> > > - Added 3 new training courses for the Demoman, Engineer, and Spy
> > > 
> > > - Added the Ready for Duty achievement for completing all of the
> > training
> > > courses
> > > 
> > > - Added a new system to associate dedicated servers with Steam
> > > accounts
> > > 
> > > - Use the ConCommand "cl_gameserver_create_identity" in the Team
> > Fortress
> > > 2 client console to create a server account using the currently
> > > logged in Steam account. This will generate values for
> > "tf_server_identity_account_id"
> > > and "tf_server_identity_token"
> > > 
> > > - Put the values for "tf_server_identity_account_id" and
> > > "tf_server_identity_token" into your server.cfg
> > > 
> > > - Use the ConCommand "cl_gameserver_list" in the Team Fortress 2
> > > client console to list all of the game server accounts owned by the
> > > currently logged in Steam account
> > > 
> > > - Added a new system for coaching players
> > > 
> > > - Added a new vote system
> > > 
> > > - Server convars to control the vote system
> > > 
> > > - sv_allow_votes                                                     : 
> > > Allow voting?
> > > 
> > > - sv_vote_failure_timer                                       : A vote 
> > > that fails
> > cannot
> > > be voted on again during this period.
> > > 
> > > - sv_vote_allow_specators                                   : Allow 
> > > spectators to
> > vote?
> > > 
> > > - sv_vote_issue_changelevel_allowed               : Allow votes to change
> > > levels?
> > > 
> > > - sv_vote_issue_kick_allowed                             : Allow votes to 
> > > kick
> > > players from the server?
> > > 
> > > - sv_vote_issue_nextlevel_allowed                   : Allow votes to set 
> > > the
> > > next level?
> > > 
> > > - sv_vote_issue_nextlevel_allowextend           : Allow votes to extend
> > the
> > > current map?
> > > 
> > > - sv_vote_issue_restart_game_allowed             : Allow votes to restart
> > > the game?
> > > 
> > > - sv_vote_issue_scramble_teams_allowed         : Allow votes to scramble
> > > the teams?
> > > 
> > > - sv_vote_issue_nextlevel_choicesmode           : Present players with a
> > > list of maps with the lowest playtimes to choose from?
> > > 
> > > - sv_vote_kick_ban_duration                               : How long 
> > > should a kick
> > > vote ban someone from the server? (in minutes)
> > > 
> > > - Added dynamic model loading to improve performance
> > > 
> > > - Combat Text changes
> > > 
> > > - Added a new convar "hud_combattext_healing" to display the amount
> > of
> > > healing done per second
> > > 
> > > - Added bonus points to the items displayed using Combat Text
> > > 
> > > - Starting position of values is now affected by range to target,
> > > making it easier to see numbers when next to targets
> > > 
> > > - Updated voice to use the Steam voice codec to improve quality
> > > 
> > > - Servers can toggle between the old codec and the new codec with the
> > > convar "sv_use_steam_voice", which defaults to 1.
> > > 
> > > - Fixed not being able to see the correct colors for painted hats
> > > when running with DX8
> > > 
> > > - Fixed not being able to see the | character in custom names and
> > > descriptions
> > > 
> > > - Fixed a couple cases where custom sprays would not import correctly
> > > 
> > > - Duel changes
> > > 
> > > - The duel dialog has been extended to include class-specific duels
> > > in addition to the default duels
> > > 
> > > - Duel badges now only show the number of wins a player has
> > > 
> > > - Added Payload maps to Offline Practice
> > > 
> > > - Fixed taunt kills made with a Katana not counting towards
> > > honorbound kills
> > > 
> > > - Fixed a bug where killing a Katana wielder with a Katana was
> > incorrectly
> > > causing an increased crit chance
> > > 
> > > - Fixed infinite noisemakers exploit where noisemakers could
> > > continue to
> > be
> > > used after their charges had run out
> > > 
> > > - Improved the Medic overheal effect so it's more noticeable
> > > 
> > > - Fixed func_build entities to respect the team value and prevent the
> > > associated team from building in the area
> > > 
> > > - Items changes:
> > > 
> > > - Added new "Sort by Rarity" option for sorting backpack items
> > > 
> > > - Improved the backpack sorting algorithms
> > > 
> > > - Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe,
> > Treasure
> > > Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer
> > > 
> > > - Added paint preview to the preview section when shopping for hats
> > > 
> > > - Updated the Googly Gazer to be paintable
> > > 
> > > - Added new paint styles to the Pyromancer's Mask
> > > 
> > > - Items in the action slot won't be swapped until returning to a
> > > supply cabinet
> > > 
> > > - Replaced the no-crit attribute with -25% damage on the following:
> > > 
> > > - The Eyelander, The Gunslinger, The Southern Hospitality, The
> > > Powerjack (also added +20% melee vulnerability)
> > > 
> > > - The Horseless Headless Horseman's Headtaker, The Ullapool Caber,
> > The
> > > Claidheamohmor
> > > 
> > > - Vitasaw
> > > 
> > > - Added the ability to see enemy health
> > > 
> > > - Dalokohs Bar
> > > 
> > > - Removed item cool down meter and ammo count when using the
> > Dalokohs
> > > Bar
> > > 
> > > - Fists of Steel
> > > 
> > > - Increase deploy times 20%
> > > 
> > > - Ranged damage reduced 40% (down from 60%)
> > > 
> > > - Loch-n-Load
> > > 
> > > - Damage increased by 10%
> > > 
> > > - Equalizer
> > > 
> > > - Tuned high-end damage range so it's no longer possible to one-shot
> > > certain classes
> > > 
> > > - Suppress the medic call effect while active
> > > 
> > > - Battalion's Backup
> > > 
> > > - Reduced rage generation rate by 50%
> > > 
> > > - Concheror
> > > 
> > > - Damage-to-health conversion increased to 35% (from 20%)
> > > 
> > > - Mad Milk
> > > 
> > > - Heal 60% of damage done (down from 75%)
> > > 
> > > - Sun-on-a-Stick
> > > 
> > > - Base damage lowered slightly but guarantees crits against burning
> > > players instead of mini-crits
> > > 
> > > - Fan O' War
> > > 
> > > - Marking someone for death now lasts 15 seconds (from 10 seconds)
> > > 
> > > - Flaregun
> > > 
> > > - Flares always crit burning targets, regardless of range
> > > 
> > > - Backburner
> > > 
> > > - Removed the restriction on airblast
> > > 
> > > - Ammo cost increased 150% (4 blasts at full ammo)
> > > 
> > > - Damage bonus reduced to 10% (from 15%)
> > > 
> > > - Sydney Sleeper:
> > > 
> > > - Charge rate increased 25%
> > > 
> > > - Bot changes:
> > > 
> > > - Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping,
> > and
> > > backstabbing behaviors now, and are ready to join the fight
> > > 
> > > - TFBots understand the basics of the Payload scenario now, and will
> > push
> > > the cart on offense, and try to stop the cart on defense
> > > 
> > > - Added navigation meshes for pl_goldrush, pl_badwater, pl_upward,
> > > pl_thundermountain, and pl_hoodoo_final
> > > 
> > > - Improved TFBot reactions to cloaked and/or disguised enemy Spies
> > > 
> > > - Improved Demoman bot behaviors for planting sticky bomb traps
> > > 
> > > - Demoman bots will now try to move to a safe spot and lob
> > > stickybombs onto enemy sentry nests to destroy them
> > > 
> > > - Soldier bots switch to their shotgun after emptying their rocket
> > > launcher at close/medium range
> > > 
> > > - TFBots will no longer hide from sapped or carried sentryguns
> > > 
> > > - Engineer bots are better at moving their sentry gun nest as the
> > > scenario changes
> > > 
> > > - Improved Sniper bot algorithm for finding good sniping spots for
> > > both Capture Point and Payload scenarios
> > > 
> > > - Sniper bots will take opportunistic shots at targets while they
> > > move
> > to
> > > their desired sniping spot
> > > 
> > > - Fixed bug where Sniper bots would sometimes stand around in their
> > spawn
> > > room doing nothing.
> > > 
> > > - Improved TFBot ability to find a safe vantage spot to attack enemy
> > > sentry guns
> > > 
> > > - TFBots will no longer try to use a teleporter entrance they can't
> > > actually reach
> > > 
> > > - Added tf_bot_melee_only cvar. If set to 1, all TFBots will be
> > > restricted to only using their melee weapon
> > > 
> > > 
> > > 
> > > Read more about the update here: http://www.teamfortress.com/hatless
> > > 
> > > 
> > > Jason
> > > 
> > > _______________________________________________
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> > > archives, please visit:
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> > > 
> > 
> > 
> > 
> > --
> > AksumkA.com <http://aksumka.com>
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > 
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