I know bullit 2 is true. It sends the addons map to the master server, so
that public players wanting to play a certain custom map can also end up on
your server (which is a good thing because customs hardly have enough
servers sometimes) I have not seen that message of "too much" but I only
have  a few, there are some addon maps which crash and make your server 100%
cpu or even give other characters strange habbits (like floating zoey)

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of realdreams
Sent: maandag 25 april 2011 8:12
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] L4D/L4D2 Lobby reservation

Hi,
I don't know how exactly lobby reservation works. Yesterday I saw a couple
lines in console saying reservation failed because map doesn't exist. Can
someone explain how lobby match making system works in l4d/l4d2?

1. How does master server pick server for lobby? When does it happen?
I notice mm_dedicated_force_servers doesn't not reserve a server until the
game starts. And no reservation information in console unless there is an
error.

01:58:02 L 04/25/2011 - 01:58:00: World triggered "Round_Start"
01:58:02 L 04/25/2011 - 01:58:00: [META] Loaded 0 plugins (1 already loaded)
01:58:02 L 04/25/2011 - 01:58:00: Preventing spawning
01:58:03 L 04/25/2011 - 01:58:00: server_message: "quit"
01:58:03 L 04/25/2011 - 01:58:00: Log file closed
01:58:03 L 04/25/2011 - 01:58:00: server_message: "restart"
01:58:03 L 04/25/2011 - 01:58:00: Log file started (file
"logs/.................log") (game "left4dead2/left4dead2") (version
"4490")
01:58:03 L 04/25/2011 - 01:58:00: Loading map "c1m1_hotel"
01:58:03 L 04/25/2011 - 01:58:00: server cvars start

2. I used to have a lot of addon maps and every time I restart the server
console says something like too many addon maps, not advertising blahblah
map. So servers actually send available map list to master server? And those
maps not advertised normally never get used? What can explain that lobby
reservation failure(map doesn't exist on server)

3. Does server have control over lobby reservation? I know lobby reservation
can be removed with sm plugins. Can server modify lobby information like
permission(friend only/ public), game mode( from what I remember if lobby
reservation exists, forcing game mode change on server sends all players
back to lobby) and full/ not-full. I am not sure if there is a flag for full
or only number matters. If a server has more than 8 slots, can players join
the server via quick search in game? l4dtoolz can patch match making and
shows more available slots in steam group servers. Will master server send
players to a server that already has 8 players(like 8/16)?

Thanks.

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