Well right now i don't think that IPv6 is urgent for gameservers. All IPv4 blocks has been taken but a still very low amount of users are using IPv6. The global amount of internet traffic contains absolutely almost no IPv6 (1%>) so there's still a long trip to go.
Most ISP or almost every ISP has not prepared their network for IPv6. In Denmark for example not even TDC which is the biggest danish ISP has fully prepared it's network for IPv6. Altough, small ISP's like Zen Systems (the one i use for my servers) is prepared for IPv6 and will put this into production for customers at summer. Im in a close dialog with them as my local network on the DIX (a danish datacenter) is prepared for IPv6, i would just need to reconfigure my firewall with it.. I guess.. I believe that this is a huge project for every ISP, it costs a lot to have people reconfiguring all the equipment, and even buy new equipment as some of the old equipment might even have to be changed because it doesn't support IPv6. You can understand that it's easier to Zen Systems to convert their "50.000 user"-network compared to TDC which has a "3 million user"-network or more. I had to move my servers from TDC as my location did not get to support IPv6. This just tells how old equipment that some ISP's may have. Well enough off-topic, my conclusion is that Valve may be working on it, but they won't announce anything before that IPv6 becomes an urgency. /Chris Sent from my iPhone 4 Den 26/04/2011 kl. 23.18 skrev Max Pierson <nmaxpier...@gmail.com>: > Well Put Chris. As you stated, it is possible, but going down that road is a > nightmare if you ever have to troubleshoot. Native and dual-stacked is where > we'll be for a few years until everyone has made the transition. Doesn't > look like we're gonna get any info however about any plans for deployment :( > Guess i'll have to just wait for the announcement. Hopefully they'll do a > beta so some of the community can test drive it. > > > On Tue, Apr 26, 2011 at 2:52 AM, Chris Boot <bo...@bootc.net> wrote: > >> Chris, >> >> In many circles, mentioning NAT in the same sentence as IPv6 is tantamount >> to heresy. Yes, NAT64 and NAT46 are possible, I can't see why you'd consider >> something like that in relation to a game server. NAT66 is not permitted by >> the standards and I hope nobody ever implements it. >> >> The whole point of IPv6 is to have more than enough addresses to give each >> device, or server in your case, its own IP address. You could even give each >> instance of your game servers its own IPv6 and run them all on the standard >> port. Generally the guidelines for allocation suggest a /48 per end-user, to >> be subdivided into up to 65536 subnets of 2^64 addresses. With so many >> addresses available virtual hosting becomes unnecessary and each site can >> have its own IP. This is not a waste and is by design. >> >> I assume you suggested NAT64 as a means to IPv6-enable a service that >> doesn't natively support IPv6. While this is possible, to me it doesn't make >> sense on a game server as the client doesn't do IPv6 either, so you'd need a >> NAT46 on the client side as well. What's the point if they can talk IPv4 >> with each other? >> >> Chris >> >> >> On 25/04/2011 22:47, Christoffer Pedersen wrote: >> >>> Im thinking of NAT here.. Would it be possible to run srcds on ipv6 if you >>> had a NAT device which would in fact "transform" the ipv4 packets to ipv6? >>> Im having about 4 physical mchines in a colo center, that runs a lot of >>> gameservers behind my firewall. Wouldn't my change to ipv6 only be to put on >>> an address on the outside NAT interface? >>> >>> /Chris >>> >>> Sent from my iPhone 4 >>> >>> Den 25/04/2011 kl. 22.21 skrev Max Pierson<nmaxpier...@gmail.com>: >>> >>> Hi Saint, >>>> >>>> I agree, there's hardly any demand from the user market at the moment >>>> even >>>> here in the states. However, I think we're all aware that sometimes big >>>> companies drag their feet on things like this, but I do have to applaud >>>> Valve/Steam for getting OSX running natively. Sounds like they at least >>>> listen to the community somewhat. So hopefully we'll at least see some >>>> announcement soon about it. Kinda hoping they would have a beta out by >>>> then >>>> so folks that run clusters can test v6 on IPV6 day in June, but I guess >>>> we'll have to wait and see unless someone from Valve is watching and >>>> would >>>> be kind enough to share some info with the community :> >>>> >>>> -- >>>> m >>>> >>>> On Sun, Apr 24, 2011 at 11:06 PM, Saint K.<sai...@specialattack.net> >>>> wrote: >>>> >>>> We're also IPv6 native, although the IPv6 penetration for end users in >>>>> Europe is nowhere yet so I don't really see the point yet on having IPv6 >>>>> enabled for the gameservers. It is however interesting to know what >>>>> VALVe's >>>>> views are on implementing IPv6 support in steam. >>>>> >>>>> Saint K. >>>>> >>>>> -----Original Message----- >>>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >>>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Max Pierson >>>>> Sent: 24 April 2011 20:00 >>>>> To: hlds_linux@list.valvesoftware.com >>>>> Subject: [hlds_linux] IPv6 - Bumped >>>>> >>>>> Hi *, >>>>> >>>>> As I just joined the list, this is my first post, so don't shun me just >>>>> yet >>>>> :) I saw an earlier thread (in Jan) in the archives about mention >>>>> that >>>>> some folks were looking for any timeline or any info on HLDS that can >>>>> speak >>>>> v6. It didn't look like it went very far, so i'm resurrecting it :) I >>>>> have a >>>>> /48 at one of my colo facilities that we're testing at the moment. (No >>>>> tunneling, native v6 BGP feeds from leading v6 providers). It would be >>>>> awesome to get a few threads of Source running v6. Anyone out there from >>>>> Steam/Valve or with some insider info care to comment on any plans for >>>>> HLDS >>>>> on v6?? Are there any plans in the works?? I have a huge testbed solely >>>>> for >>>>> this project and am pretty excited about moving forward, but after doing >>>>> some research, I can't find much on this subject at all. Anyone else in >>>>> this >>>>> boat?? All of my servers are already speaking v6, so now I just need the >>>>> binaries to comply ;) >>>>> >>>>> And if i'm missing some info, clue bats are welcome if someone has links >>>>> to >>>>> info that I may have missed. Otherwise, this might be a perfect time for >>>>> an >>>>> online "Get to v6 guys!!" petition. I see WoW is already there, so >>>>> Blizzard >>>>> is at least on the move. Hopefully others including our baby (for most >>>>> of us >>>>> at least) will see that the demand is there, albeit a small minority >>>>> that >>>>> knows what 128-bits of Hex looks like and has access to it :) >>>>> >>>>> Sorry if this was a bit OT, but TIA, >>>>> >>>>> -- >>>>> m >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux