"So, guys, did any of you actually fire up the game and fool around a bit before we released the latest update? Seems like every server crashes when the player entity die in any other way than by weapons!"
"HELLS NO! Where's the fun in that!" I love it. Now, I would not actually bother you lot if it weren't for the simple fact that this has now happened numerous times in the recent year. Here's an idea, let someone read up a bit on regression testmethods and choose whatever toolkit that you fancy to replay your cases -- but PLEASE; start using at least basic tried and true methods that most likely 98% of all commercial developers employ. Making a client-build that read a psuedo-language to perform normal user actions would not seem too complicated, speaking from what the source "source" looked like in quake1.5, of which 1-2% might be left, but one would presume it is much CLEANER now than that steaming pile of... cookies... was when ID delivered it. http://en.wikipedia.org/wiki/Regression_testing -TheG _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

