"So, guys, did any of you actually fire up the game and fool around a bit
before we released the latest update? Seems like every server crashes when
the player entity die in any other way than by weapons!"

"HELLS NO! Where's the fun in that!"

I love it.

Now, I would not actually bother you lot if it weren't for the simple fact
that this has now happened numerous times in the recent year. Here's an
idea, let someone read up a bit on regression testmethods and choose
whatever toolkit that you fancy to replay your cases -- but PLEASE; start
using at least basic tried and true methods that most likely 98% of all
commercial developers employ. Making a client-build that read a
psuedo-language to perform normal user actions would not seem too
complicated, speaking from what the source "source" looked like in quake1.5,
of which 1-2% might be left, but one would presume it is much CLEANER now
than that steaming pile of... cookies... was when ID delivered it.

http://en.wikipedia.org/wiki/Regression_testing

-TheG
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