I believe that setting replay_enable 1 will enable replays the next time a map 
is loaded. So setting it in server.cfg will continually reinitialize the replay 
system and never activate it. I tried doing this myself when setting up our 
servers and wondered why replays weren't working. So you want to initialize it 
once at start up using +exec replay.cfg on the command line. To turn the 
replays on and off you should use rcon. 

M.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of clad iron
Sent: Tuesday, May 10, 2011 2:25 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay Overview for Server Operators / FAQ

Excellent reference material.  thanks.

I have a question.
You mentioned:

> Once you've edited the config files, you can test everything by start a
> dedicated server, making sure to include *+exec replay.cfg* to the command
> line parameters.
>
Would there be any issues using in a server.cfg ?
Adding "exec relay.cfg" to it.
This way i would think if they comment out "exec relay.cfg" in the
server.cfg the relay system would not be loaded on a map change.
Of course the replay_enable would need to be set to "0" by default.

Also what about this:

> *Will shutting down my server mess up Replays?* If you shut down your
> server using the "exit" command, it should publish any data it needs to and
> shut down gracefully.
>

Does that include using the command "quit" ?

On Tue, May 10, 2011 at 5:03 PM, Jon Lippincott <[email protected]>wrote:

>
> http://forums.steampowered.com/forums/showthread.php?p=22333197#post22333197
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