Thank you very much for implementing this. I hope this gets implemented
in the other Valve srcds games too.
I've got a host with two IPs and eleven srcds games that could all
potentially be running at the same time.
So, I tested by copying one of my TF2 server directories to make a clone
of it, started up the first one, then started up the clone.
Here's what the ports in my config file looks like;
CLIENTPORT="27013"
HOSTPORT="27113"
TVPORT="27213"
STEAMPORT="26013"
REPLAYPORT="27413"
The default behavior was that the clone clobbered the next positive
incremental available port.
This was on the console;
WARNING: Port 27113 was unavailable - bound to port 27114 instead
WARNING: Port 27013 was unavailable - bound to port 27014 instead
WARNING: Port 27213 was unavailable - bound to port 27214 instead
WARNING: Port 27413 was unavailable - bound to port 27414 instead
Network: IP 66.113.99.100, mode MP, dedicated Yes, ports 27114 SV / 27014 CL
Verified with lsof.
When I added the "-strictportbind" argument to the command, it did
indeed bail out and this was on the console;
ERROR: Port 27113 was unavailable - quitting due to "-strictportbind"
command-line flag!
"echo $?" returned exit code 100 from srcds_run. As someone else
mentioned, exit codes are great for those of us who have written control
wrappers.
The command line used was;
sudo -H -u hlds sh -c cd
/home/hlds/srcds-servers/server-tf2-JMOMOTEST/orangebox ;
/home/hlds/srcds-servers/server-tf2-JMOMOTEST2/orangebox/srcds_run -game
tf -ip 10.10.99.100 +clientport 27013 +hostport 27113 +tv_port 27213
-steamport 26013 +replay_port 27413 -strictportbind -norestart -pidfile
/home/hlds/srcds-servers/server-tf2-JMOMOTEST/server.pid -maxplayers 24
+map pl_goldrush
One thing to note is that I had to stty sane/reset my terminal after it
failed because local echo was messed up. It's not like I normally run
it interactively anyway, but that could annoy some noob.
Steven Hartland wrote:
Thanks Jon, just what the doctor ordered :)
----- Original Message ----- From: "Jon Lippincott"
<[email protected]>
Good idea.
I added a check for "-strictportbind." Without this, the engine will
print a warning, otherwise it will print an error and quit.
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