The annoying thing is you can add a server via domain name in favourites,
but it saves it as an IP :/

On a related note, if I were to go into the console and try to connect to my
server at 127001.org:27015, I would get an error.  games.127001.org:27015
(same IP) works, however.  I suspect whatever is parsing the hostname thinks
it's an IP because it starts with a number.

(This also fails on Quake-based games, but works on UT-based games... some
prehistoric code from the original half-life, perhaps?)

> -----Original Message-----
> From: [email protected] [mailto:hlds_linux-
> [email protected]] On Behalf Of Saint K.
> Sent: 24 June 2011 21:07
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Request: Adding servers by domain name
> 
> The problem with DNS is that you don't really want to do hundreds of
> DNS queries to a DNS server in a matter of seconds, they probably don't
> like that.
> 
> What could work is assigning your servers to your steam group with
> ID's. If an ID is detected a server can be placed in the clients
> favourites based on ID number. Server owner then should be able to
> manage their server ID's through the steam community admin pages, and
> change ip's and port numbers if required.
> 
> Or something along those lines.
> 
> Saint K.
> ________________________________________
> From: [email protected] [hlds_linux-
> [email protected]] On Behalf Of Jesse Molina
> [[email protected]]
> Sent: 24 June 2011 21:58
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Request: Adding servers by domain name
> 
> Mee-too on what this guy said.  There is this thing called DNS and it's
> cool -- use it.
> 
> I realize there are some design issues with Valve's desire to control
> servers in the server directory listing, but this really is a problem.
> 
> I recently helped someone move their server from a hosting provider to
> their own hardware and this was a huge pain.  People didn't know where
> the server went, despite message board posts and other communications.
> 
> 
> 
> [email protected] wrote:
> > Since people are talking about implementing ipv6, I thought I'd bring
> > this up as a more urgent improvement.
> >
> > Servers can change IPs from time to time due to a decline in quality
> > of the host or datacenter, or to move to better hardware at a better
> > price.
> >
> > Unfortunately it is my experience, and probably many others here,
> that
> > when you switch IPs, you will lose the vast majority of your player
> > base. I've tried mitigating this by putting up the new IP on the name
> > of the old server or automatically spamming it repeatedly in the
> chat,
> > and it just doesn't work very well. I still get people asking me a
> > month later where my server went, and that's only the people that
> > bothered to friend me.
> >
> > By being able to favorite a server by domain name, the player
> > experience would improve by not forcing them to re-add IP addresses
> or
> > search through 2000 servers to find the new one in case they missed
> > all the signs.
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> --
> # Jesse Molina
> # Mail = [email protected]
> # Page = [email protected]
> # Cell = 1.602.323.7608
> # Web  = http://www.opendreams.net/jesse/
> 
> 
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to