The annoying thing is you can add a server via domain name in favourites, but it saves it as an IP :/
On a related note, if I were to go into the console and try to connect to my server at 127001.org:27015, I would get an error. games.127001.org:27015 (same IP) works, however. I suspect whatever is parsing the hostname thinks it's an IP because it starts with a number. (This also fails on Quake-based games, but works on UT-based games... some prehistoric code from the original half-life, perhaps?) > -----Original Message----- > From: [email protected] [mailto:hlds_linux- > [email protected]] On Behalf Of Saint K. > Sent: 24 June 2011 21:07 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Request: Adding servers by domain name > > The problem with DNS is that you don't really want to do hundreds of > DNS queries to a DNS server in a matter of seconds, they probably don't > like that. > > What could work is assigning your servers to your steam group with > ID's. If an ID is detected a server can be placed in the clients > favourites based on ID number. Server owner then should be able to > manage their server ID's through the steam community admin pages, and > change ip's and port numbers if required. > > Or something along those lines. > > Saint K. > ________________________________________ > From: [email protected] [hlds_linux- > [email protected]] On Behalf Of Jesse Molina > [[email protected]] > Sent: 24 June 2011 21:58 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Request: Adding servers by domain name > > Mee-too on what this guy said. There is this thing called DNS and it's > cool -- use it. > > I realize there are some design issues with Valve's desire to control > servers in the server directory listing, but this really is a problem. > > I recently helped someone move their server from a hosting provider to > their own hardware and this was a huge pain. People didn't know where > the server went, despite message board posts and other communications. > > > > [email protected] wrote: > > Since people are talking about implementing ipv6, I thought I'd bring > > this up as a more urgent improvement. > > > > Servers can change IPs from time to time due to a decline in quality > > of the host or datacenter, or to move to better hardware at a better > > price. > > > > Unfortunately it is my experience, and probably many others here, > that > > when you switch IPs, you will lose the vast majority of your player > > base. I've tried mitigating this by putting up the new IP on the name > > of the old server or automatically spamming it repeatedly in the > chat, > > and it just doesn't work very well. I still get people asking me a > > month later where my server went, and that's only the people that > > bothered to friend me. > > > > By being able to favorite a server by domain name, the player > > experience would improve by not forcing them to re-add IP addresses > or > > search through 2000 servers to find the new one in case they missed > > all the signs. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > # Jesse Molina > # Mail = [email protected] > # Page = [email protected] > # Cell = 1.602.323.7608 > # Web = http://www.opendreams.net/jesse/ > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

