I've had a pretty stable server going for some time now and have play tested
every single map to insure no maps are causing crashes. The server is
usually pretty full until it crashes resulting in an admin having to restart
the server manually. I tried setting up a PHP script with
shell_exec("/home/srcds/srcds_new_surf/orangebox/server.sh"); and it can
execute the script but will not execute the screen for some reason. This
means that last night while i was sleeping and it crashed with 19 players in
it nobody was able to play for 8 hours until i woke up and found it was
down. It would be nice if there was a better way to tell players that the
server crashed instead of just having them disconnect. "This server stopped
without a clean goodbye which probably means it has crashed or the network
is down. Click here to retry or get a notification when it is back up."The last few lines in the console are: rcon from "65.18.168.205:58386": command "status" rcon from "65.18.168.205:58386": command "" "sv_visiblemaxplayers" = "-1" - Overrides the max players reported to prospective clients rcon from "65.18.168.205:58386": command "sv_visiblemaxplayers" PreMinidumpCallback: updating dump comment and DEBUG.LOG: ---------------------------------------------- CRASH: Tue Jul 12 17:19:40 EDT 2011 Start Line: ./srcds_linux -debug -console -game tf +ip 65.18.168.205 +port 27015 +map surf_supersurf_v2 +maxplayers 32 [New Thread 25761] [New Thread 25768] [New Thread 25778] [New Thread 25771] [New Thread 25742] [New Thread 25807] [New Thread 25741] [New Thread 25770] [New Thread 25769] [New Thread 25804] #0 0x00811602 in ?? () No symbol table info available. eax 0xf0 240 ecx 0x0 0 edx 0x2 2 ebx 0xafbafacc -1346700596 esp 0xafad9d20 0xafad9d20 ebp 0xafad9d58 0xafad9d58 esi 0x0 0 edi 0x0 0 eip 0x811602 0x811602 eflags 0x10202 [ IF RF ] cs 0x73 115 ss 0x7b 123 ds 0x7b 123 es 0x7b 123 fs 0x0 0 gs 0x33 51 End of Source crash report ---------------------------------------------- I've tried removing plugins from sourcemod that might be the culprit but still no luck.. It's crashed with just me walking around in the server so it's totally random. Nothing has changed from the last few days of 100% uptime other then changing sm_cvar mp_waitingforplayers_time 0 which shouldn't cause a crash.. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

