Any idea's on what would be a good way then? I can't just open ports, I need 
destination addresses with it. Can we (as suggested) grep out some files to get 
the addresses from?


Another question comes to mind. With the announcement of the new network, will 
that change anything in how steam logs on and how friends signs in etc? Will 
that remain the same?

Cheers,

Saint K.

________________________________________
From: [email protected] 
[[email protected]] On Behalf Of Milton Ngan 
[[email protected]]
Sent: 18 July 2011 18:14
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Steam servers IP's

I would not recommend this. We are constantly changing the IP addresses of our 
services as we grow. As someone who helps maintain our firewall rules, I 
appreciate what you are trying to do, but it is a lot of work to keep up with 
all the changes. More so for you since there is no DNS to query or registry to 
look up that will tell you what you need to know.

M.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Saint K.
Sent: Monday, July 18, 2011 3:05 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Steam servers IP's

Hi,

Does anyone have a list of IP addresses from the steam authentication and 
friends/groups servers?

I want to explicitly open them in a firewall, no need for whitelisting the 
content servers.

I found a few lists online but they either seem incomplete or out of date.

Cheers,

Saint K.
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