Current TF2 version has a bug which cause an infinite loop.

Probably the server tries forever to re-attach a sapper to a sentry, but so far 
I've failed to reproduce this. Anyway Valve has some backtraces, maybe they 
will fix the bug...

----- Original Message -----
From: Saint K.
Sent: 07/21/11 04:45 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Still freezin' babe!

 Just for the heck of sounding like a broken record. Our servers are still 
freezing up at random. I've tested it without mods, same results. Interesting 
detail still is that it's just a couple of servers which, as said before, *all* 
run from the same directory and configs. The only difference is their port 
numbers. A few of em crash all the time, and a few of em don't crash at 
all..... The server freezes up and we need to kill the process and then start 
up the server again. This pattern has been here from a few updates back, and I 
still think it has something to do in relation to the steam servers. Almost 
every time a server crashes there is either problems with friends, or loudouts 
not working etc. Each and every single time there is *something* wrong in the 
steam backend. *gives the record another spin* P.s. Yea, we killed replay ages 
ago. _______________________________________________ To unsubscribe, edit your 
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