Current TF2 version has a bug which cause an infinite loop. Probably the server tries forever to re-attach a sapper to a sentry, but so far I've failed to reproduce this. Anyway Valve has some backtraces, maybe they will fix the bug...
----- Original Message ----- From: Saint K. Sent: 07/21/11 04:45 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Still freezin' babe! Just for the heck of sounding like a broken record. Our servers are still freezing up at random. I've tested it without mods, same results. Interesting detail still is that it's just a couple of servers which, as said before, *all* run from the same directory and configs. The only difference is their port numbers. A few of em crash all the time, and a few of em don't crash at all..... The server freezes up and we need to kill the process and then start up the server again. This pattern has been here from a few updates back, and I still think it has something to do in relation to the steam servers. Almost every time a server crashes there is either problems with friends, or loudouts not working etc. Each and every single time there is *something* wrong in the steam backend. *gives the record another spin* P.s. Yea, we killed replay ages ago. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

