I disabled replays on all my TF2 servers yesterday afternoon, and they have yet to crash or freeze since. Therefore, I'm assuming it's a replay-related crash.

That doesn't rule out the new weapons being the ultimate cause, though.

On 7/23/2011 2:32 PM, Yuki wrote:
A weird crash this time. Someone joined the server and saw a teleporter
built by no one, upon going through it, there was a crash. Unsure whether
the missing name was a client side issue, but the fact that the server
managed to crash at the same time is odd. No memory corruption and similar
error this time however.


PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110723191817_1.dmp
success = yes
response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723

On 23 July 2011 18:03, Aaron "DJ Zyrphon" Thompson<rmesc...@gmail.com>wrote:

The only server I have crashing is my VS Saxton Hale server. I'm thinking a
fresh SM install will solve the problem.

Sent from my MOTOBLURâ„¢ smartphone on AT&T

-----Original message-----
From: Michael Johansen<michs...@live.no>
To: hlds_linux@list.valvesoftware.com
Sent: Sat, Jul 23, 2011 16:41:22 GMT+00:00
Subject: Re: [hlds_linux] TF2 Servers are still crashing after July 22nd
Update


Hm.. I haven't had a crash since the updates. Anyways, VALVE: Any progress
on fixing the issue?

Date: Sat, 23 Jul 2011 16:39:30 +0100
From: d...@dazzozo.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 Servers are still crashing after July 22nd
      Update
I just crashed at the exact same time.

Seeing as we're all using Pastebin: http://pastebin.com/wigab20i

Are these definitely related to the new weapons or not?

On 23 July 2011 16:37, Peter Reinhold<peter_va...@reinhold.dk>  wrote:

On Sat, 23 Jul 2011 00:22:25 -0400, E3pO wrote:

  Servers are still crashing like crazy.
Just got a lock-up crash.

Output: http://pastebin.com/mzNG71Rm


/Peter


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