Which GCC are you actually using, considering none of the optimizatios seems to be enabled?
-TheG On Wed, Jul 27, 2011 at 5:57 PM, Fletcher Dunn <[email protected]>wrote: > Still working nonstop on figuring out the crashes. > > >Infinite origin from vphysics! (entity tf_ammo_pack) > >PreMinidumpCallback: updating dump comment > >Uploading dump (in-process) [proxy ''] > >/tmp/dumps/crash_20110727000911_1.dmp > >Segmentation fault (core dumped) > > This is a great clue. Coincides perfectly with a gcc-specific problem I > found in the mantreads code yesterday that could produce behaviour exactly > like this. And it's also the most reasonable explanation as to why the > crashes would be specific to particular weapons. I am hopeful. > > We are going to have an optional update this morning for a Mac problem. It > probably won't contain any server fixes. > > I hope to have some good news for you soon. > > - Fletch > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

