Having the same problem of the public IP still.. Two ports are being used whereas only one was given... Any possible fix? Or is it a server cvar we are missing?
On Thu, Jul 28, 2011 at 7:45 PM, <[email protected]>wrote: > Send hlds_linux mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds_linux digest..." > > > Today's Topics: > > 1. Re: Unstable steam backend (Kyle Sanderson) > 2. Re: Unstable steam backend (Drogen Viech) > 3. Re: Unstable steam backend (Saint K.) > 4. Re: How can I set the public IP? (Martin Kolb) > 5. Re: [hlds_announce] Team Fortress 2 Update Released > (Bajdechi "Nightbox" Alexandru) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 28 Jul 2011 04:31:38 -0700 > From: Kyle Sanderson <[email protected]> > To: Half-Life dedicated Linux server mailing list > <[email protected]> > Subject: Re: [hlds_linux] Unstable steam backend > Message-ID: > <cacsavzkcskfukwthmcufjq7qedw-vzx2dvsd5d6bbpipob-...@mail.gmail.com > > > Content-Type: text/plain; charset=UTF-8 > > Every Source product (Minus TF2 player wise, Steam wise it's the same > boat) has been suffering from this for ages. > > While it would be nice to officially hear something. It's the same as > the gross download congestion. All flash, no substance. > Kyle. > > On Thu, Jul 28, 2011 at 4:01 AM, Saint K. <[email protected]> > wrote: > > Maybe an interesting thing to think about. People who know the game > League of Legends know what a free2play system can mean to your network > load. Now I imagine VALVe's/steams network being massively larger, but still > the influx of people seems to have a very negative effect on the steam > backend stability. I am uncertain of course what's causing this, but perhaps > this can be a tip. On LoL (afaik) paying players are being prioritized. > Perhaps this is something to think of for TF2 as well - cause from what it > looks like (specifically for loadsouts in peak hours) we're either getting > queued or some general connection limit is set to prevent it from > overloading. > > > > Saint K. > > ________________________________________ > > From: [email protected] [ > [email protected]] On Behalf Of Peter Reinhold [ > [email protected]] > > Sent: 28 July 2011 12:55 > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Unstable steam backend > > > > On Thu, 28 Jul 2011 10:07:20 +0200, Saint K. wrote: > >> From last night on the steam network has been incredibly unstable. > >> Servers dropping off quickplay, clients getting booted because either > >> no steam logon or VAC connection possible, load outs either not > >> available or taking ages to load. > >> > >> Anything up? > > > > I could post hundreds of lines of chatlog from users complaining, it > > would be nice to get an official statement of some sort. > > > > > > /Peter > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > ------------------------------ > > Message: 2 > Date: Thu, 28 Jul 2011 13:32:34 +0200 > From: Drogen Viech <[email protected]> > To: Half-Life dedicated Linux server mailing list > <[email protected]> > Subject: Re: [hlds_linux] Unstable steam backend > Message-ID: > <caavtmseuvbm3ob07wfvs08g_n4isekyi83jmykyqs3uvhrz...@mail.gmail.com > > > Content-Type: text/plain; charset=ISO-8859-1 > > Leage of legends uses p2p to distribute game content, and the game > servers are directly hosted by them - no comparison to what valve > does (having their own content servers, using no p2p at all, just > providing a serverlist and some additional servers) > > 2011/7/28 Saint K. <[email protected]>: > > Maybe an interesting thing to think about. People who know the game > League of Legends know what a free2play system can mean to your network > load. Now I imagine VALVe's/steams network being massively larger, but still > the influx of people seems to have a very negative effect on the steam > backend stability. I am uncertain of course what's causing this, but perhaps > this can be a tip. On LoL (afaik) paying players are being prioritized. > Perhaps this is something to think of for TF2 as well - cause from what it > looks like (specifically for loadsouts in peak hours) we're either getting > queued or some general connection limit is set to prevent it from > overloading. > > > > Saint K. > > ________________________________________ > > From: [email protected] [ > [email protected]] On Behalf Of Peter Reinhold [ > [email protected]] > > Sent: 28 July 2011 12:55 > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Unstable steam backend > > > > On Thu, 28 Jul 2011 10:07:20 +0200, Saint K. wrote: > >> From last night on the steam network has been incredibly unstable. > >> Servers dropping off quickplay, clients getting booted because either > >> no steam logon or VAC connection possible, load outs either not > >> available or taking ages to load. > >> > >> Anything up? > > > > I could post hundreds of lines of chatlog from users complaining, it > > would be nice to get an official statement of some sort. > > > > > > /Peter > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > ------------------------------ > > Message: 3 > Date: Thu, 28 Jul 2011 13:42:48 +0200 > From: Saint K. <[email protected]> > To: Half-Life dedicated Linux server mailing list > <[email protected]> > Subject: Re: [hlds_linux] Unstable steam backend > Message-ID: > < > 3bb3f0c67382914185a7001efd5a0ace40905fd...@mrgreen.specialattack.net> > Content-Type: text/plain; charset="us-ascii" > > Well, I was more referring to the login queue system, I don't have much > problems with the entire file downloading off steam. My client does a good > 6-7MBps, servers just tend to take a long time when an update hits, but with > everything on autoupdate I can't really be bothered by that. > > Was is annoying however is that you can't play your game properly without > being kicked, without loadout etc. > > Saint K. > ________________________________________ > From: [email protected] [ > [email protected]] On Behalf Of Drogen Viech [ > [email protected]] > Sent: 28 July 2011 13:32 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Unstable steam backend > > Leage of legends uses p2p to distribute game content, and the game > servers are directly hosted by them - no comparison to what valve > does (having their own content servers, using no p2p at all, just > providing a serverlist and some additional servers) > > 2011/7/28 Saint K. <[email protected]>: > > Maybe an interesting thing to think about. People who know the game > League of Legends know what a free2play system can mean to your network > load. Now I imagine VALVe's/steams network being massively larger, but still > the influx of people seems to have a very negative effect on the steam > backend stability. I am uncertain of course what's causing this, but perhaps > this can be a tip. On LoL (afaik) paying players are being prioritized. > Perhaps this is something to think of for TF2 as well - cause from what it > looks like (specifically for loadsouts in peak hours) we're either getting > queued or some general connection limit is set to prevent it from > overloading. > > > > Saint K. > > ________________________________________ > > From: [email protected] [ > [email protected]] On Behalf Of Peter Reinhold [ > [email protected]] > > Sent: 28 July 2011 12:55 > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Unstable steam backend > > > > On Thu, 28 Jul 2011 10:07:20 +0200, Saint K. wrote: > >> From last night on the steam network has been incredibly unstable. > >> Servers dropping off quickplay, clients getting booted because either > >> no steam logon or VAC connection possible, load outs either not > >> available or taking ages to load. > >> > >> Anything up? > > > > I could post hundreds of lines of chatlog from users complaining, it > > would be nice to get an official statement of some sort. > > > > > > /Peter > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ------------------------------ > > Message: 4 > Date: Thu, 28 Jul 2011 15:35:01 +0200 > From: Martin Kolb <[email protected]> > To: Half-Life dedicated Linux server mailing list > <[email protected]> > Subject: Re: [hlds_linux] How can I set the public IP? > Message-ID: > <cae3zfhdp-2icab9ue57uylnjqimwecnlpqprrbxcqsadyze...@mail.gmail.com > > > Content-Type: text/plain; charset=ISO-8859-1 > > Did you find something to work around that?? > > I think the IP got filled after a connection to VAC servers has been > established. > status before VAC connection displays the public IP as n/a, > after the connection the public IP is set to this wrong IP. > > > > 2011/7/27 <[email protected]> > > > We had a similar issue trying to run L4D2 servers on the second IP on our > > Linux server... they would bind to the second IP, but outgoing > connections > > (like, say, to steam master server) were still going via the default IP, > > and > > what I'm assuming is code for the benefit of people behind NAT kicks in > and > > decides our "real" IP is the first one. And then, of course, no one can > > connect, since the server is actually listening on the second. > > > > > -----Original Message----- > > > From: [email protected] [mailto:hlds_linux- > > > [email protected]] On Behalf Of > > > [email protected] > > > Sent: 27 July 2011 14:33 > > > To: Half-Life dedicated Linux server mailing list > > > Subject: Re: [hlds_linux] How can I set the public IP? > > > > > > gna... didn't read the whole mail :/ sorry. > > > > > > +ip works for me.. strange > > > > > > > Hi, > > > > > > > > i guess you are looking for the ip option. > > > > ./srcds_run -game left4dead2 +ip MY.IP.ADDRESS.HERE > > > > > > > > Sincerely, > > > > Marius > > > > > > > >> The first displayed IP 178.63.18.188 would be correct by the way, > > > it's a > > > >> public IP address and so far users had no problems to connect to the > > > >> servers. > > > >> > > > >> 2011/7/27 Martin Kolb <[email protected]> > > > >> > > > >>> Hi all, > > > >>> > > > >>> might be a stupid question, but until now that thing worked and I > > > >>> couldn't > > > >>> find a solution yet. > > > >>> When I type status in the console of the L4D2 server I get the > > > >>> following: > > > >>> > > > >>> udp/ip : 178.63.18.188:27018 [ public 178.63.18.136:27018 ] > > > >>> > > > >>> The public IP is not correct at all and I wonder even where the > > > servers > > > >>> gets this information from, as I didn't set the ip in any way. > > > >>> Because of this Steam Group members can't connect (the servers > > > don't > > > >>> get > > > >>> listed) and lobby matchmaking doesn't fill them. > > > >>> > > > >>> I tried now around with +ip but with no success. Any ideas on how I > > > can > > > >>> set > > > >>> the public IP? > > > >>> > > > >>> Regards > > > >>> > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > > > archives, > > > >> please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > >> > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ------------------------------ > > Message: 5 > Date: Thu, 28 Jul 2011 17:15:51 +0300 > From: "Bajdechi \"Nightbox\" Alexandru" <[email protected]> > To: [email protected], Half-Life dedicated Linux server mailing > list <[email protected]> > Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update > Released > Message-ID: > <caet_hr9gz6ym5hsumc7o+xoupiihj0moavsgnk-rcmt-uqw...@mail.gmail.com > > > Content-Type: text/plain; charset=ISO-8859-1 > > I've blocked new weapons and for ~6 hours I report no crashes. > > Valve you've got the solution, disable new weapons until you finally fix > them :) > > 2011/7/28 steve grout <[email protected]> > > > ok so it appears i failed at disabling replay :( > > > > even though -replay was on the command line i though replay_enable 0 > would > > stop it from failing, apparently not so i removed-replay from the command > > line. All looks good so far :) > > > > > > On 28/07/2011 01:14, Jesse Molina wrote: > > > >> > >> For me it hangs my tmux session and I have to tmux kill-session the > whole > >> thing. Maybe sigquit would work, but this is just easier from my > script. > >> > >> > >> > >> Evan wrote: > >> > >>> I am having the same problem. Its no big deal as the server is > >>> restarting > >>> anyways.... > >>> On Jul 27, 2011 4:28 PM, "Jesse Molina"<[email protected]> wrote: > >>> > >>>> > > >>>> > This did not fix what I thought it did. My servers are still > crashing > >>>> > when quit/exit is sent to the console; > >>>> > > >>>> > quit > >>>> > PreMinidumpCallback: updating dump comment > >>>> > Uploading dump (in-process) [proxy ''] > >>>> > /tmp/dumps/crash_**20110727130354_1.dmp > >>>> > > >>>> > > >>>> > Servers had seen full use over the last 24 hours, but were empty at > >>>> the > >>>> > time quit was issued. Uptime for both was about 18 hours. > >>>> > > >>>> > I've got dumps. See next message. > >>>> > >>> > >> > > ______________________________**_________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< > http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > End of hlds_linux Digest, Vol 41, Issue 241 > ******************************************* > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

