Before mutli-core CPUs became prevalent, memory usage probably wasn't much of a concern, but now it is, because you can stack so many more srcds servers on a single host.

I bought a cheap 6-core AMD CPU for under $200 and run about eight public srcds servers on it, and a couple extra private/test servers. It has 4GB of RAM right now, but I may need more soon. Some of our TF2 services are taking up 500MB each.



Carl wrote:
I guess this is a dumb question, but why doesn't Valve statically link
against the libraries they use? Wouldn't that solve the problem at a
slight overhead in memory for server admins?

On 8/11/2011 7:51 PM, Fletcher Dunn wrote:
No Orange Box update today. The one we wanted to release includes new
steam binaries, and they require new versions of libstdc++.so. Many
older linux distributions commonly in use do not have the proper libs,
and they aren't available simply by installing a package. So releasing
it as is would be very disruptive. Figuring out the best way to
package it to create minimum disruption, and get it tested, is taking
longer than expected.

Your humble servant,
- Fletch
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