I've seen this as well. Generally on pipeline. It runs out of free entities.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of E3pO
Sent: Monday, August 29, 2011 3:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crashing on auto team balance.

Ignoring unreasonable position (-nan,-nan,15946.423828) from vphysics!
(entity tf_ammo_pack)
PreMinidumpCallback: updating dump comment Uploading dump (in-process)
[proxy ''] /tmp/dumps/crash_20110829182504_1.dmp
Segmentation fault (core dumped)

warning: Can't read pathname for load map: Input/output error.
/home/srcds/srcds_new_surf/orangebox/debug.cmds:5: Error in sourced command
file:
No function contains program counter for selected frame.
email debug.log to [email protected] Mon Aug 29 18:25:06 EDT 2011:
Server restart in 10 seconds Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 270


Checking/Installing 'Team Fortress 2 Materials' version 136


Checking/Installing 'Base Source Shared Materials' version 8

On Mon, Aug 29, 2011 at 6:26 PM, E3pO <[email protected]> wrote:

> I have been getting complaints that my server is crashing right before 
> it auto team balances everybody. Any ideas?
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