or another alternative you can add to the command line. +mapcyclefile custom_mapcycle.txt and +motdfile custom_motd.txt and another you may like -debug -debuglog custom_error.log
On Fri, Oct 14, 2011 at 1:43 AM, ics <[email protected]> wrote: > Put this to server.cfg: mapcyclefile "yourawesomemapscycle.txt" > Place the yourawesomemapcycle.txt into /tf folder. > No more overwriting. > > -ics > > 14.10.2011 7:57, Oskar Levin kirjoitti: > > Yes, I also had this. >> >> Regards >> Oskar Levin >> [email protected] >> >> ----- Reply message ----- >> Från: "Russell Smith"<velsk@tinylittlerobots.**us<[email protected]> >> > >> Till: "Half-Life dedicated Linux server mailing list"<hlds_linux@list.** >> valvesoftware.com <[email protected]>> >> Rubrik: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of >> Defeat: Source and Half-Life 2: Deathmatch Updates Released >> Datum: fre, okt 14, 2011 00:27 >> >> >> Anyone else have their mapcycle/maplist files overwritten with the >> patch? Happened to me on 2 updated TF2 servers. >> >> Russell >> >> On 10/13/2011 1:41 PM, Jason Ruymen wrote: >> >>> Required updates for Team Fortress 2, Counter-Strike: Source, Day of >>> Defeat: Source and Half-Life 2: Deathmatch are now available. >>> Counter-Strike: Source has also been moved to use its own engine and >>> dedicated server depots. Because of this, dedicated server files for >>> Counter-Strike: Source will now be under a 'css' folder. >>> >>> The specific changes include: >>> >>> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) >>> - Fixed an issue with the multi-threaded renderer which could cause a >>> crash on map change >>> - Adjusted whitespace to improve formatting in status command output >>> - Changed stats output to show KB/s instead of bytes/sec, added a >>> connections column, and changed the users column to "Map changes" >>> - Fixed game servers not being able to execute the retry command due to >>> the dependence on the connect command (which is not executable by game >>> servers) >>> - Made sndplaydelay executable by servers >>> - Server frame rate is now based on the tickrate of the active Source >>> mod, not the fps_max convar >>> - Server processing delays have been reduced, especially for servers on >>> modern Linux kernels >>> - Entity processing logic has been optimized to significantly reduce CPU >>> usage on full servers >>> - Multi-threaded server code is now enabled by default under Linux >>> (already enabled on Windows) >>> - An exploit with non-printable characters causing lag on Windows servers >>> has been fixed >>> - CPU is fully yielded back to the system whenever the server is running >>> faster than the tickrate >>> - Dramatic increase in performance for low-level math libraries >>> >>> Day of Defeat: Source >>> - Removed tickrate command line parameter >>> - Updated the localization files >>> >>> Counter-Strike: Source >>> - Prevent AWP cycle time exploit using quick switch >>> - Fixed bug causing HUD History to display item pickups from nearby >>> players >>> - Increased sized of HUD History resource to prevent clipping >>> - Changed grenade damage so that it always hits HITGROUP_GENERIC and >>> takes into account armor for damage calculations >>> - Reduced standing and moving accuracy for pistols >>> - Decreased accuracy while moving with sniper rifles >>> - Added additional legacy mode (3) to cl_dynamiccrosshair >>> - Updated the localization files >>> >>> Team Fortress 2 >>> Manniversary: >>> - Experimenting with a new store interface with a subset of players >>> - Added several dozen community items in celebration of the Manniversary >>> - Added loadout presets -- each class can now store four complete >>> loadouts, including weapons and cosmetic items, and change between them with >>> the press of a button. >>> - Added a new item type that can accept user-applied decals. Take any >>> image off your hard drive, put it on a stick, and then smash people with it! >>> (See the Decal Tool in the store!) >>> - Added new co-operative high five taunt >>> - Class select menu now shows the active loadout for each class >>> - Characters can now equip two misc-slot items at once >>> - Added a new in-game abuse-reporting system (see "Capture abuse report >>> data" under "Miscellaneous" controls) >>> - Non-newly-released weapons in the store can now be tried out for free >>> once per week! This will give you a fully-functional version of the weapon >>> to be used in-game for no cost. If you decide you like it, you can purchase >>> it for a discount during the trial period. >>> - All items purchased in the store can be used for crafting and can be >>> traded after a few days >>> - Added a new startup music track from Meet The Medic >>> - Integrated with the new Steam Workshop to enable the publication and >>> management of community contributed content >>> >>> Maps: >>> - Added new community control point map Gullywash. Stamps are available >>> in the store to support community map authors! >>> - Barnblitz is now available for offline practice >>> - Frontier: various geometry fixes >>> - Gorge/5Gorge: added team-specific func_nobuild brushes in elevated >>> forward spawn areas >>> >>> Replay: >>> - New camera shake functionality added for replays that are not >>> sufficiently dramatic >>> - New slow-motion functionality added for replays where even camera shake >>> does not provide sufficient drama >>> - Added support for recording voice chat into replays >>> >>> Items: >>> - Pocket Medic can now be equipped by the Soldier in addition to the >>> Heavy >>> - World Traveler's Hat and the Connoisseur's Cap are now paintable >>> - Bonk Boy and Foster's Facade are now misc slot items >>> - Fixed The Director's Vision not playing animations correctly for all >>> classes in the loadout screen >>> - The Killer Exclusive is now paintable >>> - When sorting the backpack, otherwise-equivalent items will sort by >>> strange weapon rank and crate series number if possible >>> - When selecting items from the loadout, weapons with different kill >>> eater ranks will all show up >>> - Hat of Undeniable Wealth And Respect animations have been added. >>> Really. >>> - LOD models added to several older cosmetic items >>> >>> Response Rules: >>> - Reduced the chance of many response lines occurring >>> - Responses related to cart progress no longer play when disguised >>> - Players will now always call for a medic when low on health or when on >>> fire when a medic is under the crosshair, whereas previously the character >>> would ask the medic to follow them >>> - Named base items will no longer trigger responses that were supposed to >>> be for new item variants >>> - Added additional Jarate hit responses >>> - Demoman: >>> - Added achievement award response >>> - Removed "I didn't need your help y'know" line if being healed by a >>> Medic >>> - Saxxy kills will use the same lines as kills from the frying pan >>> - Taunting with The Pain Train or the Saxxy now plays the same taunt >>> as the grenade launcher >>> - Added a taunt for The Ullapool Caber >>> - Engineer: >>> - Fixed a problem that caused him not to say thanks after exiting a >>> teleporter >>> - Saxxy kills will use the same lines as kills from The Golden Wrench >>> - Added a previously unused golden wrench kill line >>> - Added an occasional response when swinging The Gunslinger >>> - Wrangler taunt now performs the pistol taunt animation >>> - Heavy: >>> - Added a previously unused fist swing line >>> - Medic: >>> - Added a line to the response that occurs when doing a battle cry >>> while looking at an enemy while holding a melee weapon >>> - Taunting with a Saxxy plays the medigun taunt >>> - Taunting with the Solemn Vow or the Crusader's Crossbow now plays >>> the same taunt as the syringe gun >>> - Scout: >>> - Removed the response when killing an enemy Scout or Pyro and moved >>> the lines to the dominating Pyro/Scout response >>> - Added a rare response to double jumping after getting a recent kill >>> - Sniper: >>> - Reduced chattiness when getting many sequential kills >>> - Added a missing line to the scoped revenge response >>> - Taunting with a Saxxy no longer play lines that reference a knife >>> - Soldier: >>> - Added a line to the getting übercharged response >>> - Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy >>> now play the Buff Banner taunt >>> >>> Bots: >>> - TFBots have a percentage chance of noticing weapon fire based on their >>> difficulty level. Easy bots are fairly oblivious, and Expert bots notice >>> pretty much everything. >>> - TFBots now treat certain weapon attacks as "quiet" (Spy knife, >>> cloaking/uncloaking, some melee weapons, fists, etc). "Quiet" weapons can >>> only be heard by TFBots when nearby, and their chance of being noticed is >>> halved if the environment is "noisy" (ie., lots of non-quiet gunfire going >>> on in the area). This greatly improves Spies ability to backstab TFBots >>> without the entire team immediately turning on them. >>> - Spy bot improvements: >>> - Spy bots are much better about circling around and backstabbing >>> their victims now >>> - Improved Spy bot target selection in some situations (ie: clusters >>> of sentries and enemy players) >>> - Spy bots will give up on an attack and retreat if an enemy sentry >>> gun aims at them >>> - Spy bots now avoid nearby enemies while disguised and/or cloaked so >>> they don't bump into them and give themselves away >>> - Spy bots now have a simple notion of when their "cover is blown" >>> now >>> - Spy bots lead their target's position as they chase them down for a >>> backstab now >>> - Spy bots don't go after victims until setup time has elapsed >>> - Hard and Expert Spy bots avoid looking at their prey until they get >>> close and go for the stab >>> - Easy Spy bots don't avoid enemies, or try to get behind before >>> stabbing >>> - Normal Spy bots don't avoid enemies >>> - Fixed bug where Spy bots would jump against the enemy spawn gates >>> during setup time >>> - Medic bot improvements: >>> - Medic bots stick much closer to running patients now >>> - Medic bots stick much closer to their patient if they have an >>> Ubercharge ready, or are deploying their Uber >>> - Medic bots hide from Sentryguns now, too >>> - Pyro bot improvements: >>> - Pyro bots are less "pushy" with their compression blast, but will >>> use it against Ubers and to get enemies off of a capture point >>> >>> Other: >>> - Razer Hydra support can be enabled via "sixense_enabled 1" in the >>> console. See http://sixense.com/tf2 for details. >>> - Added "tf_allow_taunt_switch". Set to 0 for disallowed (default >>> behavior), 1 for old bug behavior, or 2 to allow weapon switching any time >>> during the taunt. >>> - Screenshots can now be hooked up to the Steam Community automatically. >>> There is a new option to control this under "Miscellaneous" in the Advanced >>> Options page. >>> - Fixed gold ragdolls playing custom death animations when they should be >>> locked in a pose >>> - Fixed Buffalo Steak Sandvich not having a cooldown if the Heavy is at >>> full health. >>> - Fixed touching a cabinet while under the effects of the Buffalo Steak >>> Sandvich removing the mini-crits but not removing the melee weapon >>> restriction >>> - Fixed particle effects not showing up on spy disguise items >>> - Fixed spies never using genuine, community, or self-made items as >>> disguise weapons >>> - Fixed demoman weapons primary/secondary being backwards in the loadout >>> screen >>> - Fixed effects on Sticky Jumper grenades >>> - Fixed net_graph not updating server framerate when FPS is greater than >>> 1000 >>> - Fixed game servers not being able to execute the retry command >>> - Renamed tf_show_voice_icons to mp_show_voice_icons >>> - Updated the localization files >>> >>> Jason >>> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

