or another alternative you can add to the command line.

+mapcyclefile custom_mapcycle.txt
and
+motdfile custom_motd.txt
and another you may like
-debug -debuglog custom_error.log




On Fri, Oct 14, 2011 at 1:43 AM, ics <[email protected]> wrote:

> Put this to server.cfg: mapcyclefile "yourawesomemapscycle.txt"
> Place the yourawesomemapcycle.txt into /tf folder.
> No more overwriting.
>
> -ics
>
> 14.10.2011 7:57, Oskar Levin kirjoitti:
>
>  Yes, I also had this.
>>
>> Regards
>> Oskar Levin
>> [email protected]
>>
>> ----- Reply message -----
>> Från: "Russell Smith"<velsk@tinylittlerobots.**us<[email protected]>
>> >
>> Till: "Half-Life dedicated Linux server mailing list"<hlds_linux@list.**
>> valvesoftware.com <[email protected]>>
>> Rubrik: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
>> Defeat: Source and Half-Life 2: Deathmatch Updates Released
>> Datum: fre, okt 14, 2011 00:27
>>
>>
>> Anyone else have their mapcycle/maplist files overwritten with the
>> patch?  Happened to me on 2 updated TF2 servers.
>>
>> Russell
>>
>> On 10/13/2011 1:41 PM, Jason Ruymen wrote:
>>
>>> Required updates for Team Fortress 2, Counter-Strike: Source, Day of
>>> Defeat: Source and Half-Life 2: Deathmatch are now available.
>>>  Counter-Strike: Source has also been moved to use its own engine and
>>> dedicated server depots.  Because of this, dedicated server files for
>>> Counter-Strike: Source will now be under a 'css' folder.
>>>
>>> The specific changes include:
>>>
>>> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>>> - Fixed an issue with the multi-threaded renderer which could cause a
>>> crash on map change
>>> - Adjusted whitespace to improve formatting in status command output
>>> - Changed stats output to show KB/s instead of bytes/sec, added a
>>> connections column, and changed the users column to "Map changes"
>>> - Fixed game servers not being able to execute the retry command due to
>>> the dependence on the connect command (which is not executable by game
>>> servers)
>>> - Made sndplaydelay executable by servers
>>> - Server frame rate is now based on the tickrate of the active Source
>>> mod, not the fps_max convar
>>> - Server processing delays have been reduced, especially for servers on
>>> modern Linux kernels
>>> - Entity processing logic has been optimized to significantly reduce CPU
>>> usage on full servers
>>> - Multi-threaded server code is now enabled by default under Linux
>>> (already enabled on Windows)
>>> - An exploit with non-printable characters causing lag on Windows servers
>>> has been fixed
>>> - CPU is fully yielded back to the system whenever the server is running
>>> faster than the tickrate
>>> - Dramatic increase in performance for low-level math libraries
>>>
>>> Day of Defeat: Source
>>> - Removed tickrate command line parameter
>>> - Updated the localization files
>>>
>>> Counter-Strike: Source
>>> - Prevent AWP cycle time exploit using quick switch
>>> - Fixed bug causing HUD History to display item pickups from nearby
>>> players
>>> - Increased sized of HUD History resource to prevent clipping
>>> - Changed grenade damage so that it always hits HITGROUP_GENERIC and
>>> takes into account armor for damage calculations
>>> - Reduced standing and moving accuracy for pistols
>>> - Decreased accuracy while moving with sniper rifles
>>> - Added additional legacy mode (3) to cl_dynamiccrosshair
>>> - Updated the localization files
>>>
>>> Team Fortress 2
>>> Manniversary:
>>> - Experimenting with a new store interface with a subset of players
>>> - Added several dozen community items in celebration of the Manniversary
>>> - Added loadout presets -- each class can now store four complete
>>> loadouts, including weapons and cosmetic items, and change between them with
>>> the press of a button.
>>> - Added a new item type that can accept user-applied decals. Take any
>>> image off your hard drive, put it on a stick, and then smash people with it!
>>> (See the Decal Tool in the store!)
>>> - Added new co-operative high five taunt
>>> - Class select menu now shows the active loadout for each class
>>> - Characters can now equip two misc-slot items at once
>>> - Added a new in-game abuse-reporting system (see "Capture abuse report
>>> data" under "Miscellaneous" controls)
>>> - Non-newly-released weapons in the store can now be tried out for free
>>> once per week! This will give you a fully-functional version of the weapon
>>> to be used in-game for no cost. If you decide you like it, you can purchase
>>> it for a discount during the trial period.
>>> - All items purchased in the store can be used for crafting and can be
>>> traded after a few days
>>> - Added a new startup music track from Meet The Medic
>>> - Integrated with the new Steam Workshop to enable the publication and
>>> management of community contributed content
>>>
>>> Maps:
>>> - Added new community control point map Gullywash. Stamps are available
>>> in the store to support community map authors!
>>> - Barnblitz is now available for offline practice
>>> - Frontier: various geometry fixes
>>> - Gorge/5Gorge: added team-specific func_nobuild brushes in elevated
>>> forward spawn areas
>>>
>>> Replay:
>>> - New camera shake functionality added for replays that are not
>>> sufficiently dramatic
>>> - New slow-motion functionality added for replays where even camera shake
>>> does not provide sufficient drama
>>> - Added support for recording voice chat into replays
>>>
>>> Items:
>>> - Pocket Medic can now be equipped by the Soldier in addition to the
>>> Heavy
>>> - World Traveler's Hat and the Connoisseur's Cap are now paintable
>>> - Bonk Boy and Foster's Facade are now misc slot items
>>> - Fixed The Director's Vision not playing animations correctly for all
>>> classes in the loadout screen
>>> - The Killer Exclusive is now paintable
>>> - When sorting the backpack, otherwise-equivalent items will sort by
>>> strange weapon rank and crate series number if possible
>>> - When selecting items from the loadout, weapons with different kill
>>> eater ranks will all show up
>>> - Hat of Undeniable Wealth And Respect animations have been added.
>>> Really.
>>> - LOD models added to several older cosmetic items
>>>
>>> Response Rules:
>>> - Reduced the chance of many response lines occurring
>>> - Responses related to cart progress no longer play when disguised
>>> - Players will now always call for a medic when low on health or when on
>>> fire when a medic is under the crosshair, whereas previously the character
>>> would ask the medic to follow them
>>> - Named base items will no longer trigger responses that were supposed to
>>> be for new item variants
>>> - Added additional Jarate hit responses
>>> - Demoman:
>>>     - Added achievement award response
>>>     - Removed "I didn't need your help y'know" line if being healed by a
>>> Medic
>>>     - Saxxy kills will use the same lines as kills from the frying pan
>>>     - Taunting with The Pain Train or the Saxxy now plays the same taunt
>>> as the grenade launcher
>>>     - Added a taunt for The Ullapool Caber
>>> - Engineer:
>>>     - Fixed a problem that caused him not to say thanks after exiting a
>>> teleporter
>>>     - Saxxy kills will use the same lines as kills from The Golden Wrench
>>>     - Added a previously unused golden wrench kill line
>>>     - Added an occasional response when swinging The Gunslinger
>>>     - Wrangler taunt now performs the pistol taunt animation
>>> - Heavy:
>>>     - Added a previously unused fist swing line
>>> - Medic:
>>>     - Added a line to the response that occurs when doing a battle cry
>>> while looking at an enemy while holding a melee weapon
>>>     - Taunting with a Saxxy plays the medigun taunt
>>>     - Taunting with the Solemn Vow or the Crusader's Crossbow now plays
>>> the same taunt as the syringe gun
>>> - Scout:
>>>     - Removed the response when killing an enemy Scout or Pyro and moved
>>> the lines to the dominating Pyro/Scout response
>>>     - Added a rare response to double jumping after getting a recent kill
>>> - Sniper:
>>>     - Reduced chattiness when getting many sequential kills
>>>     - Added a missing line to the scoped revenge response
>>>     - Taunting with a Saxxy no longer play lines that reference a knife
>>> - Soldier:
>>>     - Added a line to the getting übercharged response
>>>     - Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy
>>> now play the Buff Banner taunt
>>>
>>> Bots:
>>> - TFBots have a percentage chance of noticing weapon fire based on their
>>> difficulty level. Easy bots are fairly oblivious, and Expert bots notice
>>> pretty much everything.
>>> - TFBots now treat certain weapon attacks as "quiet" (Spy knife,
>>> cloaking/uncloaking, some melee weapons, fists, etc). "Quiet" weapons can
>>> only be heard by TFBots when nearby, and their chance of being noticed is
>>> halved if the environment is "noisy" (ie., lots of non-quiet gunfire going
>>> on in the area). This greatly improves Spies ability to backstab TFBots
>>> without the entire team immediately turning on them.
>>> - Spy bot improvements:
>>>     - Spy bots are much better about circling around and backstabbing
>>> their victims now
>>>     - Improved Spy bot target selection in some situations (ie: clusters
>>> of sentries and enemy players)
>>>     - Spy bots will give up on an attack and retreat if an enemy sentry
>>> gun aims at them
>>>     - Spy bots now avoid nearby enemies while disguised and/or cloaked so
>>> they don't bump into them and give themselves away
>>>     - Spy bots now have a simple notion of when their "cover is blown"
>>> now
>>>     - Spy bots lead their target's position as they chase them down for a
>>> backstab now
>>>     - Spy bots don't go after victims until setup time has elapsed
>>>     - Hard and Expert Spy bots avoid looking at their prey until they get
>>> close and go for the stab
>>>     - Easy Spy bots don't avoid enemies, or try to get behind before
>>> stabbing
>>>     - Normal Spy bots don't avoid enemies
>>>     - Fixed bug where Spy bots would jump against the enemy spawn gates
>>> during setup time
>>> - Medic bot improvements:
>>>     - Medic bots stick much closer to running patients now
>>>     - Medic bots stick much closer to their patient if they have an
>>> Ubercharge ready, or are deploying their Uber
>>>     - Medic bots hide from Sentryguns now, too
>>> - Pyro bot improvements:
>>>     - Pyro bots are less "pushy" with their compression blast, but will
>>> use it against Ubers and to get enemies off of a capture point
>>>
>>> Other:
>>> - Razer Hydra support can be enabled via "sixense_enabled 1" in the
>>> console. See http://sixense.com/tf2 for details.
>>> - Added "tf_allow_taunt_switch". Set to 0 for disallowed (default
>>> behavior), 1 for old bug behavior, or 2 to allow weapon switching any time
>>> during the taunt.
>>> - Screenshots can now be hooked up to the Steam Community automatically.
>>> There is a new option to control this under "Miscellaneous" in the Advanced
>>> Options page.
>>> - Fixed gold ragdolls playing custom death animations when they should be
>>> locked in a pose
>>> - Fixed Buffalo Steak Sandvich not having a cooldown if the Heavy is at
>>> full health.
>>> - Fixed touching a cabinet while under the effects of the Buffalo Steak
>>> Sandvich removing the mini-crits but not removing the melee weapon
>>> restriction
>>> - Fixed particle effects not showing up on spy disguise items
>>> - Fixed spies never using genuine, community, or self-made items as
>>> disguise weapons
>>> - Fixed demoman weapons primary/secondary being backwards in the loadout
>>> screen
>>> - Fixed effects on Sticky Jumper grenades
>>> - Fixed net_graph not updating server framerate when FPS is greater than
>>> 1000
>>> - Fixed game servers not being able to execute the retry command
>>> - Renamed tf_show_voice_icons to mp_show_voice_icons
>>> - Updated the localization files
>>>
>>> Jason
>>>
>>>
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>>>
>>
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>
>
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