Thanks for all of the info Fletch, great explanations.

!server_has_been_asbusive() <- gold

On Mon, Oct 24, 2011 at 5:24 PM, Fletcher Dunn
<[email protected]> wrote:
> The quickplay criteria affect quickplay.  They have nothing at all to do with 
> whether or not your server has the special drops enabled.
>
> if (logged_into_registered_account() && is_halloween_map(current_map) && 
> !server_has_been_asbusive())
> {
>        special_drops();
> }
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Fletcher Dunn
> Sent: Monday, October 24, 2011 3:20 PM
> To: 'Half-Life dedicated Linux server mailing list'; 
> [email protected]
> Subject: Re: [hlds_linux] Halloween, quickplay, and registering your server
>
> You must register your server (and log into your account) to get the special 
> drops.
>
> You must register your server (and log into your account) to receive 
> quickplay traffic.
>
> You may opt out of quickplay and still get the special drops.
>
> There will be a special client quickplay option for Halloween.  We'll let you 
> know just before the update how to configure your server to be eligible to be 
> matched with clients who select this option.  Basically you just need to be 
> running the right map(s).
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of 
> [email protected]
> Sent: Monday, October 24, 2011 3:11 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] Halloween, quickplay, and registering your server
>
> Just to clarify, since there's been no Valve answer on this and (msleeper's
> assurances to the contrary) this isn't clear...
>
> To enable the special drops, do we merely have to be registered, or do we
> also have to meet the quickplay criteria with regards to sv_tags etc.
>
> Similarly, if we're registered but have tf_server_identity_disable_quickplay
> set?
>
> I am aware that Valve have only ever said "registered", but since
> registering and quickplay have been, up to now, synonymous (in that
> quickplay was the other reason to register) this is probably worth spelling
> out.
>
>> -----Original Message-----
>> From: [email protected] [mailto:hlds_linux-
>> [email protected]] On Behalf Of Fletcher Dunn
>> Sent: 24 October 2011 22:14
>> To: [email protected]; Half-Life dedicated Linux server
>> mailing list
>> Subject: [hlds_linux] Halloween, quickplay, and registering your server
>>
>> Here are some quick facts about Halloween, quickplay, and server
>> reputation:
>>
>>
>> * Please read this FAQ, which answers most quickplay and server
>> registration questions:
>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>>
>>
>> * Having players join and stay on your server is currently the only
>> thing that matters for server reputation.  Passwords, crit changes,
>> damage spread, mods, maps, etc, does not affect your reputation except
>> to the extent that it affects client's behaviour.  If you have an
>> audience that is having fun, your reputation should be OK.  There is no
>> need to ask if doing XYZ will negatively affect your reputation, merely
>> because we haven't specifically said, "XYZ is OK."  Should this policy
>> change in the future, we will let you know.
>>
>> * Certain actions (those described in the FAQ) will make your server
>> ineligible for quickplay.  However, those criteria are only examined at
>> the moment a client does a quickplay search.  They have no lasting
>> effect on your server (except, of course, to the extent that the loss
>> of the extra players could negatively affect your reputation) and can
>> be toggled at any time.  Temporarily engaging in some activity that
>> makes you ineligible for quickplay does not have any lasting penalty on
>> your server or reputation.
>>
>> * In general, positive reputation data is associated with your game
>> server account, not your IP.  You can move to a different IP with no
>> problems.
>>
>> * Valve *MAY* associate negative reputation data (bans, blacklists,
>> records of abuse or cheating, etc) not just to the game server account,
>> but also to the IP address or owning steam account.  (*Not* just a
>> specific IP:port combination!)  We understand that not everyone has
>> control over all the ports on their IP.  Hopefully the reasons why
>> these sorts of policies are necessary are obvious.  Bottom line:
>> protect the reputation of any servers running on your IP.
>>
>> * There will be a special Halloween quickmatch option on the client.
>> We will provide further details for how to receive the traffic later.
>> * We highly encourage people to register their servers.  There is zero
>> downside to doing so, whatsoever, and it takes 5 seconds.  The
>> Halloween gift drops are the first of hopefully many more benefits to
>> come from registering your server.
>>
>> * We will be watching for servers who are exploiting the gift and drop
>> system, and reserve the right to take action against the account, game
>> server, IP, and steam account that owns the game server.  We are not
>> going to provide an exact definition of exactly what is OK and what is
>> not.  However, here are two examples of abusive activity: 1.) Giving
>> certain plays on your server special powers or preferential treatment
>> with regard to gifts.  2.) Using automated methods to collect gifts
>> into lots of free accounts, causing them to be devalued in the TF
>> economy.
>>
>> Thank you for helping to provide our customers a place to play our
>> game.
>>
>> Your humble servant,
>> Fletch
>>
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>
>
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-- 
Andrew (Wave Admin Wankers)
The Wave!
24/7 CTF
1/2 respawn times
http://thewaveserver.com

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