it seems that cl_gameserver_list isn't updated in realtime. and it's 
inefficient to use cl_gameserver_list with over 100 gameservers.
when I see gameserver with id x, y and z are not "ok" ... eh which gameservers 
now had these ids in their cfg?!

foreach ( server : getGameservers() )
{
        if ( server.rcon("command_to_see_the_tend_status") != 'nice' )
        {
                print("check %s's cfg file!",server.name);
        }
}

that would be so much easier than writing lists manually, where I can realize 
getGameserverNameByIdentityId() in realworld-modus (using brain, wasting 
calories, etc)

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of w4rezz
Sent: Tuesday, October 25, 2011 11:47 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] See server reputation

To show a server reputation use cl_gameserver_list client command,
actual reputation value does not matter, instead of that you should
check the "trend" status.

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to