Since the patch today my servers have dropped all players on the server in a fashion that I haven't seen before. I'm not sure if it's related to the new patch, or if it's the remote host that I'm using for the replay files. I figured I would see if anyone else is having issues or has seen this before.

In my kern.log file I see a bunch of messages like the following:

Oct 25 16:34:32 watershed kernel: [756310.675343] nf_ct_ftp: dropping packetIN=eth0 OUT= MAC=00:16:3e:aa:d6:e8:fe:ff:ff:ff:ff:ff:08:00 SRC=208.146.35.5 DST=66.150.188.127 LEN=101 TOS=0x00 PREC=0x00 TTL=1 ID=5619 DF PROTO=TCP SPT=21 DPT=47766 SEQ=1534697435 ACK=1490424200 WINDOW=114 RES=0x00 ACK PSH URGP=0 OPT (0101080A225AA0C80B43BCFA)

In the srcds console I see the following:
L 10/25/2011 - 16:34:36: *   ERROR: Publish timed out after 60 seconds.

Followed by everyone being dropped from the server with "STEAMAUTH: Client xxx received failure code 6" shortly afterwards, and then:
********************************************************************************
*
L 10/25/2011 - 16:35:29: * Replay recording shutting down due to publishing error! Recording will begin L 10/25/2011 - 16:35:29: * at the beginning of the next round, but may fail again.
L 10/25/2011 - 16:35:29: *
********************************************************************************

So my interpretation is something wonky is happening with the ftp transfer and srcds responds by dropping everyone and restarting the recording process. If this is the case, would it be possible to fail a little more gracefully than this? I would rather have no replays being recorded than everyone on the server being dropped.

Russell

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