Yes I was seeing it too on a payload server I'm running... I'm running SM
and updated game data to 1.5 latest dev and seems to have fixed - at least
for now I hope.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: Wednesday, November 02, 2011 8:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

I'm seeing an issue on my server where some players have their score wiped
back to 0 in the middle of a game.  Haven't narrowed down the exact timing
of when it happens yet.  Anyone else seeing this?

On 11/2/2011 3:34 PM, Tony Paloma wrote:
> Required updates for Team Fortress 2 are now available.  The specific
changes include:
>
>
>
> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>
> - Output of status command now includes public IP
>
> - Fixed playback for pre-Halloween demo recordings
>
>
>
> Team Fortress 2
>
> - Output of status command not includes registration status, including 
> any error message causing failure
>
> - Update the '_registered' server tag based on whether registration is 
> successful, not whether the registration convars are set
>
> - All registration related messages now go to the server log in 
> addition to the console
>
> - Fix response from cl_gameserver_reset_identity command to properly 
> format convar config lines
>
> - Added a taunt for the Tin Soldier set
>
> - Fixed the Soldier's melee dare response rule
>
> - MONOCULUS! HAS GROWN ANGRY
>
> - Updated the localization files
>
> Thanks,
> Tony
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