You can try deleting the "InstallRegistry.blob" file in the root
installation folder and then update again. I believe that this is an
equivalent to running the -verify_all option but is usually much faster.

On Sat, Nov 19, 2011 at 5:30 PM, Alan Kennedy <[email protected]>wrote:

>
>
> After this update, it seems that 3 out of 6 servers we have, didn't update
> correcly, since the console receives this message and servers don't get
> listed anymore:
>
>
>
> L 11/19/2011 - 20:21:57: server_cvar: "sv_tags"
> "HLstatsX:CE,_registered,classlimit,nocrits,nodmgspread,payload,valvemaps"
>  MasterRequestRestart
> Your server needs to be restarted in order to receive the latest update.
>
>
> Running the updater again, won't do anything, it just states that it's
> update to date (yeah with -verify_all).
>
>
> Anyone had this issue along the past?
>
>
> Thx in advance, Alan //
> ----------------------------------------------
> 3DGames Argentina
> http://www.3dgames.com.ar
> Libertad 41, 5to Piso - Capital Federal
> Tel: 4-332-4709
>
> ----- Mensaje original -----
>
>
> De: "pilger" <[email protected]>
> Para: "Half-Life dedicated Win32 server mailing list" <
> [email protected]>
> CC: "hlds announce" <[email protected]>, "hlds linux" <
> [email protected]>
> Enviados: Jueves, 17 de Noviembre 2011 1:17:35
> Asunto: Re: [hlds] Mandatory Team Fortress 2 Update Released
>
> My clients are crashing just like a while back when people couldn't finish
> a map without crashing at least once.
>
> VERY annoying.
>
>
> On 16 November 2011 19:44, Eric Smith < [email protected] > wrote:
>
>
> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below.
>
> Thanks.
>
> -Eric
>
> ----------------------------------------
>
> Team Fortress 2
> - Added new promo items
> - Fixed a bug preventing some server-side quickplay filtering from
> working, causing clients to ping too many servers
> - Fixed a bug where an item with an empty craft_class (e.g. the
> Apoco-Fists) could be obtained via crafting
> - Fixed an exploit that allowed untradable items to be traded with Steam
> trading
> - Web API changes:
> - Added flag_cannot_craft to GetPlayerItems web API output
> - Added description_string and description_format for some hidden
> attributes in the GetSchema output
> - Updated Pl_Upward
> - Fixed a teleporter griefing position near control point B
> - Updated Pl_Barnblitz
> - Fixed a bug that allowed players to get into the opposing team's respawn
> room
> - Updated the localization files
>
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