Typically I would suggest only archiving very large files. In my experience (maybe not applicable to everyone) when the game un-archives the files, it will use 100% cpu usage. IMO this is detrimental for clients and can cause their system to hang if you have a lot of small files that are compressed. It can be easier and quicker for the clients if the small downloaded files are not compressed.
My $0.02. On Fri, Dec 2, 2011 at 6:21 PM, PAL-18 <[email protected]> wrote: > For HLDS servers, can all the files be bzip'd on the FastDL server? > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

