Typically I would suggest only archiving very large files. In my experience
(maybe not applicable to everyone) when the game un-archives the files, it
will use 100% cpu usage. IMO this is detrimental for clients and can cause
their system to hang if you have a lot of small files that are compressed.
It can be easier and quicker for the clients if the small downloaded files
are not compressed.

My $0.02.

On Fri, Dec 2, 2011 at 6:21 PM, PAL-18 <[email protected]> wrote:

> For HLDS servers, can all the files be bzip'd on the FastDL server?
>
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