I reported this issue to Valve some time ago. Current workaround is to use
-steamport in your command line and forward steamport and steamport+1 on
your NAT. There is a  sv_master_share_game_socket  variable which should
instruct server to use game port instead of steamport+1 but it is ignored
by the engine at the moment.

Regards,

Roman

On Wed, Dec 14, 2011 at 7:37 PM, Mariano Peña Ascanio <[email protected]>wrote:

> Hello,
>
> We have seen that the servers for Counter-Strike Source and Team Fortress
> 2, use a public and private ip, we have realized that the private IP is
> added in the start server line +ip xxx.xxx.xxx.xxx. and the public IP is
> the first IP assigned to the network card.
>
> version : 1.0.0.68/19 4743 secure
> udp/ip  : xxx.xxx.xxx.32:27165  (public ip: xxx.xxx.xxx.140)
>
> +ip  xxx.xxx.xxx.32 port 27065
> udp/ip  : xxx.xxx.xxx.32:27065
>
> first IP assigned to the network card.
> (public ip: xxx.xxx.xxx.140)
>
>
> I think this is causing an error connecting to the server to those who
> want to follow other friends from steam.  I believe there is another error,
> while playing in quickplay.
>
> Anyone knows anything about this? Do you know how to make the public and
> the private IP same?
>
> --
> Un saludo,
>
> Mariano Peña Ascanio
> NoGravity S.L.
>
>
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