What Drogen says pretty much sums up what i had in mind. These servers that run fakeclients benefit no one. The frustration of players only drives them _away_ from the game itself because they cannot find a good server to play on so they settle for the next thing, which is one of the fakeclients that have managed to lure some people in so they are the only "full" server at certain time of the day and later on, even more full of proper players.

-ics


15.12.2011 12:12, Drogen Viech kirjoitti:
"People are playing on our servers because we appear at the top if you
sort by player count, so our servers MUST be awesome! SHUT UP!"

2011/12/15, Laurenz Ruprecht<[email protected]>:
Please do not flame here @hasser css.

There are playing many thousands players a day on c2Play. c2Play and Saigns
are the two biggest providers for Counter-Strike: Source and the people are
happy. The only thing we want is that our players are happy and when they
are so please do not tell us we are "bullshit", because we work very hard
for this.

Thank you.



-----Ursprüngliche Nachricht-----
Von: [email protected]
[mailto:[email protected]] Im Auftrag von
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Gesendet: Donnerstag, 15. Dezember 2011 02:06
An: [email protected]
Betreff: hlds_linux Digest, Vol 46, Issue 43

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Today's Topics:

    1. Re: Steam problem - Brazil (Kyle Sanderson)
    2. Re: Steam problem - Brazil (Christoffer Pedersen)
    3. Re: Wanted: bug reports for clients dropping due to      auth (doc)
    4. Re: HLDS crash - dumps? (doc)
    5. Re: HLDS crash - dumps? (daniel jokiaho)
    6. Re: HLDS crash - dumps? (Steve Dudenhoeffer)


----------------------------------------------------------------------

Message: 1
Date: Wed, 14 Dec 2011 13:37:57 -0800
From: Kyle Sanderson<[email protected]>
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Subject: Re: [hlds_linux] Steam problem - Brazil
Message-ID:
        <CACsaVZKzwEDw_aB5WFD=8pdmuycrkuci-9bmc6pnazwvqka...@mail.gmail.com>
Content-Type: text/plain; charset=UTF-8

Relevant to server administration.

On 12/14/2011, msleeper<[email protected]>  wrote:
BR?

On Wed, Dec 14, 2011 at 4:07 PM, Kyle Sanderson<[email protected]>
wrote:
Went down yesterday as well, and the day before that, and the day before
that.

Oh well, it's the norm now.
Kyle.

On 12/14/2011, E3pO<[email protected]>  wrote:
https://twitter.com/steam_support/status/147027038228848640

On Wed, Dec 14, 2011 at 3:52 PM, Juliano<[email protected]>  wrote:

DDOS?

Att.
Juliano


On Wed, Dec 14, 2011 at 6:36 PM, Bruno Garcia<[email protected]
wrote:
It's worldwide

http://store.steampowered.com/stats/

On Wed, Dec 14, 2011 at 5:26 PM, Juliano<[email protected]>
wrote:
Steam is having trouble all day, losing connection all the time.
Anyone know what's going on?

Thanks!

Att.
Juliano
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------------------------------

Message: 2
Date: Wed, 14 Dec 2011 22:40:42 +0100
From: "Christoffer Pedersen"<[email protected]>
To: "'Half-Life dedicated Linux server mailing list'"
        <[email protected]>
Subject: Re: [hlds_linux] Steam problem - Brazil
Message-ID:<002001ccbaa9$076746f0$1635d4d0$@dk>
Content-Type: text/plain;       charset="iso-8859-1"

Denmark is down aswell.

-----Oprindelig meddelelse-----
Fra: [email protected]
[mailto:[email protected]] P? vegne af msleeper
Sendt: 14. december 2011 22:26
Til: Half-Life dedicated Linux server mailing list
Emne: Re: [hlds_linux] Steam problem - Brazil

BR?

On Wed, Dec 14, 2011 at 4:07 PM, Kyle Sanderson<[email protected]>  wrote:
Went down yesterday as well, and the day before that, and the day before
that.
Oh well, it's the norm now.
Kyle.

On 12/14/2011, E3pO<[email protected]>  wrote:
https://twitter.com/steam_support/status/147027038228848640

On Wed, Dec 14, 2011 at 3:52 PM, Juliano<[email protected]>  wrote:

DDOS?

Att.
Juliano


On Wed, Dec 14, 2011 at 6:36 PM, Bruno Garcia
<[email protected]
wrote:
It's worldwide

http://store.steampowered.com/stats/

On Wed, Dec 14, 2011 at 5:26 PM, Juliano<[email protected]>  wrote:

Steam is having trouble all day, losing connection all the time.
Anyone know what's going on?

Thanks!

Att.
Juliano
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ux

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------------------------------

Message: 3
Date: Wed, 14 Dec 2011 15:53:31 -0800
From: doc<[email protected]>
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Subject: Re: [hlds_linux] Wanted: bug reports for clients dropping due
        to      auth
Message-ID:
        <cabqbub_a2ju-9q0uyedwxt18ikmtx7bdcf00_oc6slfjsp4...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Holy crap not related to the topic but some people need to learn how to
reply to emails or something that was like 10 pages long.

On Wed, Dec 14, 2011 at 12:39 PM, Russell Smith
<[email protected]>wrote:

I'm still seeing occasional mass disconnects from this bug and I don't
have fake players or any other malicious plugins running.  Good to know
you're on the case though and have it all figured out.


On 12/14/2011 10:32 AM, hasser css wrote:

14/12/2011 Laurenz Ruprecht sagt:

Hello Fletch,

I love Valve so I hope this will help you and you can fix this bug. Good
luck!

Best regards,
Laurenz

If you love Valve so much, then why do you try to singlehandedly
destroy its game with your fake-clients, server redirects, and
pay-2-win bullshit?

On topic, your no Steam login issues might also be happening due to
your editing of the Steam network stack to give fake-clients. None of
my clients have ever had no Steam login in months, except when they
crash their client. Remove all your fake-players plugins and you will
stop having no Steam login troubles :-)

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------------------------------

Message: 4
Date: Wed, 14 Dec 2011 15:58:49 -0800
From: doc<[email protected]>
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Subject: Re: [hlds_linux] HLDS crash - dumps?
Message-ID:
        <CABQbUb__hsLDddMWbawUE=o49nh16ey-tlzzt1ah9tvst6q...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

What does "tried everything" mean?

If you completely reinstalled the software on another machine (different
hardware) and it's STILL giving you problems then I would say there is a
very big problem with srcds.

But you probably didn't try different hardware and I'm just being pedantic
to point out the importance of people listing off exactly what they've done
so far.

Also some maps will crash hlds/srcds if they have type-case problems
(uppercase names crash Linux or something where Windows will find the right
file/resource).

On Wed, Dec 14, 2011 at 9:11 AM, C Szabo<[email protected]>  wrote:

Running several servers on a machine, only one of them keep crashing.
Tried everything.. Nothing in serverlogs, but  I'm getting core dumps and
dumps in /tmp/dumps..
How to open them? How do I find out what the problem is? I think its HLDS
that have problems with different custom maps.
crash_20111214174549_1.dmpcore.11788


----------------------------------------------CRASH: Wed Dec 14 15:37:23
CET 2011Start Line: ./hlds_i686 -game cstrike +ip x.x.x.x +map
aim_brutalcs
+maxplayers 17 +sys_ticrate 10000 -pingboost 2 -tos -debug -pidfile
hlds.3725.pidEnd of crash

report----------------------------------------------------------------------
----------------------CRASH:
Wed Dec 14 16:07:05 CET 2011Start Line: ./hlds_i686 -game cstrike +ip
x.x.x.x  +map aim_brutalcs +maxplayers 17 +sys_ticrate 10000 -pingboost 2
-tos -debug -pidfile hlds.3725.pidEnd of crash

report----------------------------------------------------------------------
----------------------CRASH:
Wed Dec 14 16:25:13 CET 2011Start Line: ./hlds_i686 -game cstrike +ip
x.x.x.x  +map aim_brutalcs +maxplayers 17 +sys_ticrate 10000 -pingboost 2
-tos -debug -pidfile hlds.3725.pidEnd of crash

report----------------------------------------------------------------------
----------------------CRASH:
Wed Dec 14 17:06:31 CET 2011Start Line: ./hlds_i686 -game cstrike +ip
x.x.x.x +map aim_brutalcs +maxplayers 17 +sys_ticrate 10000 -pingboost 2
-tos -debug -pidfile hlds.3725.pidEnd of crash

report----------------------------------------------------------------------
----------------------CRASH:
Wed Dec 14 17:48:58 CET 2011Start Line: ./hlds_i686 -game cstrike +ip
x.x.x.x  +map aim_brutalcs +maxplayers 17 +sys_ticrate 10000 -pingboost 2
-tos -debug -pidfile hlds.26143.pidEnd of crash
report----------------------------------------------
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------------------------------

Message: 5
Date: Thu, 15 Dec 2011 01:52:21 +0100
From: daniel jokiaho<[email protected]>
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Subject: Re: [hlds_linux] HLDS crash - dumps?
Message-ID:
        <CALJjs8CVY2xh7YVEPomimTW0fNd1FUsdNcK=or02b6urobp...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hardware issues would make more than one server to break.
On 15 Dec 2011 00:59, "doc"<[email protected]>  wrote:

What does "tried everything" mean?

If you completely reinstalled the software on another machine (different
hardware) and it's STILL giving you problems then I would say there is a
very big problem with srcds.

But you probably didn't try different hardware and I'm just being pedantic
to point out the importance of people listing off exactly what they've
done
so far.

Also some maps will crash hlds/srcds if they have type-case problems
(uppercase names crash Linux or something where Windows will find the
right
file/resource).

On Wed, Dec 14, 2011 at 9:11 AM, C Szabo<[email protected]>  wrote:

Running several servers on a machine, only one of them keep crashing.
Tried everything.. Nothing in serverlogs, but  I'm getting core dumps
and
dumps in /tmp/dumps..
How to open them? How do I find out what the problem is? I think its
HLDS
that have problems with different custom maps.
crash_20111214174549_1.dmpcore.11788


----------------------------------------------CRASH: Wed Dec 14 15:37:23
CET 2011Start Line: ./hlds_i686 -game cstrike +ip x.x.x.x +map
aim_brutalcs
+maxplayers 17 +sys_ticrate 10000 -pingboost 2 -tos -debug -pidfile
hlds.3725.pidEnd of crash

report----------------------------------------------------------------------
----------------------CRASH:
Wed Dec 14 16:07:05 CET 2011Start Line: ./hlds_i686 -game cstrike +ip
x.x.x.x  +map aim_brutalcs +maxplayers 17 +sys_ticrate 10000 -pingboost
2
-tos -debug -pidfile hlds.3725.pidEnd of crash

report----------------------------------------------------------------------
----------------------CRASH:
Wed Dec 14 16:25:13 CET 2011Start Line: ./hlds_i686 -game cstrike +ip
x.x.x.x  +map aim_brutalcs +maxplayers 17 +sys_ticrate 10000 -pingboost
2
-tos -debug -pidfile hlds.3725.pidEnd of crash

report----------------------------------------------------------------------
----------------------CRASH:
Wed Dec 14 17:06:31 CET 2011Start Line: ./hlds_i686 -game cstrike +ip
x.x.x.x +map aim_brutalcs +maxplayers 17 +sys_ticrate 10000 -pingboost 2
-tos -debug -pidfile hlds.3725.pidEnd of crash

report----------------------------------------------------------------------
----------------------CRASH:
Wed Dec 14 17:48:58 CET 2011Start Line: ./hlds_i686 -game cstrike +ip
x.x.x.x  +map aim_brutalcs +maxplayers 17 +sys_ticrate 10000 -pingboost
2
-tos -debug -pidfile hlds.26143.pidEnd of crash
report----------------------------------------------
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------------------------------

Message: 6
Date: Wed, 14 Dec 2011 20:06:03 -0500
From: Steve Dudenhoeffer<[email protected]>
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Subject: Re: [hlds_linux] HLDS crash - dumps?
Message-ID:
        <CADNt-i3DZG19xp+nJvfKYK2i1ZhCGSek6=Hh=b1o7uply7k...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Aim maps are notoriously unstable for me, also running on Linux.  Any map
that manipulates a player's starting weapons or has a weapon_strip entity
in it will eventually cause a crash somewhere inside of CS's weapon
handling code, almost as though there's an invalid pointer inside of a
player's weapon pack or something.  I've tried everything to fix it, and
nothing helps so it's just something I live with now.

On Wed, Dec 14, 2011 at 7:52 PM, daniel jokiaho
<[email protected]>wrote:

Hardware issues would make more than one server to break.
On 15 Dec 2011 00:59, "doc"<[email protected]>  wrote:

What does "tried everything" mean?

If you completely reinstalled the software on another machine (different
hardware) and it's STILL giving you problems then I would say there is a
very big problem with srcds.

But you probably didn't try different hardware and I'm just being
pedantic
to point out the importance of people listing off exactly what they've
done
so far.

Also some maps will crash hlds/srcds if they have type-case problems
(uppercase names crash Linux or something where Windows will find the
right
file/resource).

On Wed, Dec 14, 2011 at 9:11 AM, C Szabo<[email protected]>  wrote:

Running several servers on a machine, only one of them keep crashing.
Tried everything.. Nothing in serverlogs, but  I'm getting core dumps
and
dumps in /tmp/dumps..
How to open them? How do I find out what the problem is? I think its
HLDS
that have problems with different custom maps.
crash_20111214174549_1.dmpcore.11788


----------------------------------------------CRASH: Wed Dec 14
15:37:23
CET 2011Start Line: ./hlds_i686 -game cstrike +ip x.x.x.x +map
aim_brutalcs
+maxplayers 17 +sys_ticrate 10000 -pingboost 2 -tos -debug -pidfile
hlds.3725.pidEnd of crash

report----------------------------------------------------------------------
----------------------CRASH:
Wed Dec 14 16:07:05 CET 2011Start Line: ./hlds_i686 -game cstrike +ip
x.x.x.x  +map aim_brutalcs +maxplayers 17 +sys_ticrate 10000
-pingboost 2
-tos -debug -pidfile hlds.3725.pidEnd of crash

report----------------------------------------------------------------------
----------------------CRASH:
Wed Dec 14 16:25:13 CET 2011Start Line: ./hlds_i686 -game cstrike +ip
x.x.x.x  +map aim_brutalcs +maxplayers 17 +sys_ticrate 10000
-pingboost 2
-tos -debug -pidfile hlds.3725.pidEnd of crash

report----------------------------------------------------------------------
----------------------CRASH:
Wed Dec 14 17:06:31 CET 2011Start Line: ./hlds_i686 -game cstrike +ip
x.x.x.x +map aim_brutalcs +maxplayers 17 +sys_ticrate 10000 -pingboost
2
-tos -debug -pidfile hlds.3725.pidEnd of crash

report----------------------------------------------------------------------
----------------------CRASH:
Wed Dec 14 17:48:58 CET 2011Start Line: ./hlds_i686 -game cstrike +ip
x.x.x.x  +map aim_brutalcs +maxplayers 17 +sys_ticrate 10000
-pingboost 2
-tos -debug -pidfile hlds.26143.pidEnd of crash
report----------------------------------------------
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------------------------------

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End of hlds_linux Digest, Vol 46, Issue 43
******************************************


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