This seems to be the small update.

 

Updating 'Team Fortress 2 Content' from version 301 to version 302

 

42.09%  downloading ./orangebox/tf/resource/tf_english.txt

99.78%  downloading ./orangebox/tf/scripts/items/items_game.txt

99.90%  downloading ./orangebox/tf/scripts/tf_weapon_scattergun.ctx

 

Updating 'Team Fortress 2 Materials' from version 154 to version 155

 

99.95%  downloading
./orangebox/tf/materials/models/player/items/all_class/xms_allclass_steamwhi
stle.vmt

 

Checking/Installing 'Base Source Shared Materials' version 8

 

 

Checking/Installing 'Base Source Shared Models' version 4

 

 

Checking/Installing 'Base Source Shared Sounds' version 4

 

 

Checking/Installing 'OB Linux Dedicated Server' version 144

 

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Frank
Sent: Friday, December 16, 2011 6:35 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released

 

What was the purpose of the new 1.8MB update pushed right after the larger

one?

 

-----Original Message-----

From: [email protected]

[mailto:[email protected]] On Behalf Of Fletcher

Dunn

Sent: Thursday, December 15, 2011 11:32 PM

To: Half-Life dedicated Linux server mailing list

Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of

Defeat: Source and Half-Life 2: Deathmatch Updates Released

 

PatchVersion=1.1.8.9

ProductName=tf

appID=440

 

The file was definitely updated in the depots.  I don't know why some people

are not able to get it.  You know there *is* something else that has changed

other than our update: many of you are using a new up-to-date check script.

Nothing on our end has changed with regard to how we distribute this file.

None of the Valve dedicated servers had a problem receiving it.

 

It looks like there is a problem where old servers are still allowed to be

listed, if they were logged in before the update.  That may be adding to the

confusion.

 

- Fletch

 

-----Original Message-----

From: [email protected]

[mailto:[email protected]] On Behalf Of Kyle

Sanderson

Sent: Thursday, December 15, 2011 8:25 PM

To: Half-Life dedicated Linux server mailing list

Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of

Defeat: Source and Half-Life 2: Deathmatch Updates Released

 

While I no longer have a steam.inf on my client, it's there on my Linux CS:S

servers.

 

Kyle.

 

On Thu, Dec 15, 2011 at 8:22 PM, Russell Smith

<[email protected]>wrote:

 

> Similar situation here:

> 

> Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating 

> server using Steam.

> Checking bootstrapper version ...

> removing stale semaphore last operated on by process 24128 with name

> 0eBlobRegistryMutex_**3D2F1DA4500B9E01D073D329D38559**A4

> 

> Updating Installation

> Failed to connect to 72.165.61.190:27037, errno 115 "Operation now in 

> progress"

> CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.

> CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps

> 

> CAsyncIOManager: 0 single object alertable sleeps, 0 multi object 

> alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed, 

> ignoring.

> 

> Running a benchmark to measure system clock frequency...

> Finished RDTSC test. To prevent the startup delay from this benchmark, 

> set the environment variable RDTSC_FREQUENCY to 2799.000000 on this

system.

> This value is dependent upon the CPU clock speed and architecture and 

> should be determined separately for each server. The use of this 

> mechanism for timing can be disabled by setting RDTSC_FREQUENCY to

'disabled'.

> 

> Using breakpad minidump system

> Using breakpad crash handler

> 

> Console initialized.

> Segmentation fault

> Add "-debug" to the /home/tf2server/hlds2/**orangebox/srcds_run

> command line to generate a debug.log to help with solving this problem

> 

> 

> 

> On 12/15/2011 8:18 PM, Tyler Davies wrote:

> 

>> Checking bootstrapper version ...

>> removing stale semaphore last operated on by process 28342 with name

>> 0eBlobRegistryMutex_**82766499A575F9E1375FC8CE5C5066**73

>> Updating Installation

>> Failed to connect to 72.165.61.190:27037, errno 115 "Operation now in 

>> progress"

>> CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.

>> CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps

>> CAsyncIOManager: 0 single object alertable sleeps, 0 multi object 

>> alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, 

>> ignoring.

>> Running a benchmark to measure system clock frequency...

>> Finished RDTSC test. To prevent the startup delay from this 

>> benchmark, set the environment variable RDTSC_FREQUENCY to 3391.000000 on

this system.

>> This value is dependent upon the CPU clock speed and architecture and 

>> should be determined separately for each server. The use of this 

>> mechanism for timing can be disabled by setting RDTSC_FREQUENCY to

'disabled'.

>> Using breakpad minidump system

>> Using breakpad crash handler

>> 

>> Console initialized.

>> Segmentation fault (core dumped)

>> BFD: Warning: /home/servuser/srcds/**orangebox/core is truncated:

>> expected

>> core file size>= 41066496, found: 12414976.

>> Cannot access memory at address 0xf77e9908 Cannot access memory at 

>> address 0xf77e9908 Cannot access memory at address 0xf77e9908

>> 

>> warning: the debug information found in "/lib/ld-2.12.1.so" does not 

>> match "/lib/ld-linux.so.2" (CRC mismatch).

>> 

> 

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