On 23.12.2011 18:42, Peter Reinhold wrote:
I have had empty servers since 2 updates ago, after the "blacklist
feature" was introduced. That update did something that stopped
people
You can see if the server is delisted or not by opening your game
and
typing openserverbrowser into console. Then if your server does not
show up in internet or custom tab, something is wrong. I suspect
that
Valve did something to cause this issue.
The servers can be found in the "Custom" tab (where all servers are,
a search in Internet yields no results at all), and I can connect to
them from the browser and/or console with the connect command.
If I try and setup a lobby on a Steam Group server, this fails,
though, and this has worked very well earlier. (And, I haven't
changed
a thing on any of the servers since forever)
Can someone from Valve confirm or deny a change in matchmaking in
L4D2, maybe even a bug?
Just tried fiddling around a little bit more with this today, if I try
and make a game on a community group lobby server, it still fails, even
though all ten forks are running as they should.
But, if I try and use a "Best dedicated", I actually got into one of my
own, which is kind of surprising.
Also I tried connecting manually to each one, to see if they were
running, and got connected to all. Whats really strange is that after
leaving the servers, some got populated for a single game, and then
emptied again.
It really would be nice to get some sort of official word on this L4D2
situation, as I see no reason reserving a whole CPU for forks, if people
can't connect to them. (Been getting some inquiries from some regulars
as to why they can't play on the servers anymore)
/Peter
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