Any map with physics props is going to crash. Certain trade/idle maps have
more physics objects than stock TF2 maps and crash much more often.

If you run a trade/idle servers and want to stop the crashes then all you
need to do is put this in your server.cfg:
phys_timescale 0

However doing this on a real server will break the demoman nades and the
scout's ball weapons and is not recommended.

On Thu, Dec 29, 2011 at 12:32 PM, EHG <epichat...@litewin.net> wrote:

> You should never enable sv_cheats. A better method of filtering entities
> in a map is by using Stripper:Source located here:
> http://www.bailopan.net/**stripper/ <http://www.bailopan.net/stripper/>
>
>
> On 12/27/2011 10:08 PM, Drogen Viech wrote:
>
>> I remember a trade map that had a pool with a ball laying around (as a
>> prop_physics so you could push it around) - maybe insert this into the
>> maps cfg file?
>>
>> sv_cheats 1
>> ent_remove_all prop_physics
>> ent_remove_all prop_physics_multiplayer
>> sv_cheats 0
>>
>>
>>
>> 2011/12/28 Eli Witt<eliw...@gmail.com>:
>>
>>> Isn't  props_gameplay/ball001.mdl the ball that's spawned with the scout
>>> misc slot item?
>>>
>>> That would make sense, valve giving scouts an item to crash servers with.
>>>
>>> On Tue, Dec 27, 2011 at 9:41 PM, Frank<ad...@gamerscrib.net>  wrote:
>>>
>>>  Custom trade server map - but I've had this happen on a payload map
>>>> such as
>>>> Goldrush.
>>>>
>>>> -----Original Message-----
>>>> From: 
>>>> hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>
>>>> [mailto:hlds_linux-bounces@**list.valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>]
>>>> On Behalf Of Jesse
>>>> Porter
>>>> Sent: Tuesday, December 27, 2011 8:35 PM
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] Servers Locking up - Ignoring bogus angles
>>>> (nan,
>>>> nan, nan) from vphysics
>>>>
>>>> It's helpful to know what map was generating these errors. Do you
>>>> remember?
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>>>>
>>>>
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>>>>
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>
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