I've received some questions regarding plugins and the setting of server tags.
If you are running a plugin that makes gameplay changes similar to the ones that exist in the engine, please make sure that your plugin also sets the appropriate server tags that would have been set by the engine if it had caused those sorts of gameplay changes. Some specific examples of tags are: nocrits nodmgspread bots norespawntime respawntimes Note that setting a tag through the config file may not be enough. These are tags that the engine thinks it is responsible for setting, so it may well try to turn them off even if you set them with the sv_tags variable. Sorry. It's our opinion that any plugin that is capable of detouring our code to effect the rule changes should also be capable of ensuring that the proper tags are set as well. You'll need to find some workaround, or work with the plugin provider to resolve that. Thanks for understanding. Your humble servant, Fletch _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

