I've received some questions regarding plugins and the setting of server tags.

If you are running a plugin that makes gameplay changes similar to the ones 
that exist in the engine, please make sure that your plugin also sets the 
appropriate server tags that would have been set by the engine if it had caused 
those sorts of gameplay changes.  Some specific examples of tags are:

nocrits
nodmgspread
bots
norespawntime
respawntimes

Note that setting a tag through the config file may not be enough.  These are 
tags that the engine thinks it is responsible for setting, so it may well try 
to turn them off even if you set them with the sv_tags variable.  Sorry.  It's 
our opinion that any plugin that is capable of detouring our code to effect the 
rule changes should also be capable of ensuring that the proper tags are set as 
well.  You'll need to find some workaround, or work with the plugin provider to 
resolve that.

Thanks for understanding.

Your humble servant,
Fletch
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to