Sorry for the double message, but it looks like this update was released.
-Richard Eid
On Tue, Jan 10, 2012 at 7:31 PM, Richard Eid <[email protected]> wrote:
> FYI: https://twitter.com/#!/l4ddev/statuses/156891109715476480
>
> -Richard Eid
>
>
>
> On Sat, Jan 7, 2012 at 3:08 AM, Amer <[email protected]> wrote:
>
>> Fletcher, while you are at it, could you take a look into the long
>> standing bug with sv_password in l4d2 that causes servers to ignore all a2s
>> query packets when sv_password is set?
>>
>> * You can't connect to server despite pre-entering the password
>> * Server doesn't visible in in-game server browser and hlsw
>>
>> It's been brought up in this mailing list not once but a lot of times in
>> the past but it never get your attention.
>>
>> http://www.google.com/search?**btnG=1&pws=0&q=l4d2+a2s+sv_**password<http://www.google.com/search?btnG=1&pws=0&q=l4d2+a2s+sv_password>
>>
>>
>>
>> Fletcher Dunn wrote:
>>
>>> The problem is caused by the "gamedata" field being inappropriately
>>> truncated.
>>>
>>> The fix will require a new steamclient.so, which has a bit of inertia to
>>> release. I'll let you know when we can get this fix out, but it will
>>> probably be sometime next week.
>>>
>>> I'm sorry for the inconvenience.
>>> - Fletch
>>>
>>
>>
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>
>
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