We have recently been plagued with the following replay error: * ERROR: Publish timed out after 60 seconds.
This then in turn gives a mass disconnect of all clients as the server freezes due to default settings replay_fileserver_offload_aborttime is 60 seconds. Obviously that the replay offload of files connection issue is not valves fault or problem, whilst the replay offload times out it freezes the server which really shouldn't be happening. We don't wish to use local hosting and hoping that this issue can be solved. Is there a reason that while replay ftp is timing out that it should freeze the game sever? Changing replay_fileserver_offload_aborttime to its minimum of 30 seconds would hopefully stop clients timing out but honestly how many clients will look at a frozen game for 30 seconds? For now we have disabled replay which is a popular client tool. Regards D3v _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

