I'm pretty sure you will only annoy valve if the cached responses don't tell the truth - they may don't like it if you respond with minute old data of course (player count changed and does not cooperate with what the steam backend is thinking perhaps?)
2012/2/19 1nsane <[email protected]>: > Except that query cache does not cache original queries. Rather remakes > them. They don't match the original ones. > > On Thu, Feb 16, 2012 at 1:38 PM, Fletcher Dunn > <[email protected]>wrote: > >> We just want the data in the packet to be the same data that the Steam >> libraries would send. If you need to put a cache in front of the pings to >> protect your server, that's fine. >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of lwf >> Sent: Thursday, February 16, 2012 10:29 AM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] The policy of truth is still in effect >> >> Does this forbid the use a cache, like the one mentioned here? >> >> http://wiki.alliedmods.net/SRCDS_Hardening#A2S_INFO_Spam >> >> On Tue, Jan 24, 2012 at 21:08, Fletcher Dunn <[email protected]> >> wrote: >> > Yesterday the Team Fortress team took further action pursuant to the >> "policy of truth" that was announced in December of last year. We delisted >> some servers that were reporting inaccurate information in >> server-browser-related communications. >> > >> > Our goals are for players to be able to find the server they are looking >> for quickly and easily, and for server operators to compete solely on the >> basis of the quality of the experience they provide. Any plugins that >> modify server browser communications (or modify the information contained >> in those packets) are counter to those goals. >> > >> > The following guidelines are self-evident: >> > >> > * All of the data you report to clients and to Steam must be >> accurate. >> > >> > * You must use the Source engine, using the steam libraries, to >> send all server-browser-related communications. >> > >> > * Do not modify or manually send any packets to Steam. >> > >> > * Do not modify or manually send any client ping replies. >> > (Those that convey server browser info, player counts, etc.) >> > >> > * Do not to set any values that are sent in these communications >> outside the legal range. >> > >> > * The data reported to the master server and to clients must >> match. >> > >> > If you aren't running any plugins that do any of these sorts of things, >> you can disregard this post. If you are, please stop. If you feel that >> you have a real reason to make these modifications to your server, then >> communicate with us and help us understand! We'll try to work out a >> solution that fits everybody's needs. >> > >> > Thanks, >> > The Team Fortress Team >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

