I'm pretty sure you will only annoy valve if the cached responses
don't tell the truth - they may don't like it if you respond with
minute old data of course (player count changed and does not cooperate
with what the steam backend is thinking perhaps?)

2012/2/19 1nsane <[email protected]>:
> Except that query cache does not cache original queries. Rather remakes
> them. They don't match the original ones.
>
> On Thu, Feb 16, 2012 at 1:38 PM, Fletcher Dunn
> <[email protected]>wrote:
>
>> We just want the data in the packet to be the same data that the Steam
>> libraries would send.  If you need to put a cache in front of the pings to
>> protect your server, that's fine.
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of lwf
>> Sent: Thursday, February 16, 2012 10:29 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] The policy of truth is still in effect
>>
>> Does this forbid the use a cache, like the one mentioned here?
>>
>> http://wiki.alliedmods.net/SRCDS_Hardening#A2S_INFO_Spam
>>
>> On Tue, Jan 24, 2012 at 21:08, Fletcher Dunn <[email protected]>
>> wrote:
>> > Yesterday the Team Fortress team took further action pursuant to the
>> "policy of truth" that was announced in December of last year.  We delisted
>> some servers that were reporting inaccurate information in
>> server-browser-related communications.
>> >
>> > Our goals are for players to be able to find the server they are looking
>> for quickly and easily, and for server operators to compete solely on the
>> basis of the quality of the experience they provide.  Any plugins that
>> modify server browser communications (or modify the information contained
>> in those packets) are counter to those goals.
>> >
>> > The following guidelines are self-evident:
>> >
>> > *         All of the data you report to clients and to Steam must be
>> accurate.
>> >
>> > *         You must use the Source engine, using the steam libraries, to
>> send all server-browser-related communications.
>> >
>> > *         Do not modify or manually send any packets to Steam.
>> >
>> > *         Do not modify or manually send any client ping replies.
>> > (Those that convey server browser info, player counts, etc.)
>> >
>> > *         Do not to set any values that are sent in these communications
>> outside the legal range.
>> >
>> > *         The data reported to the master server and to clients must
>> match.
>> >
>> > If you aren't running any plugins that do any of these sorts of things,
>> you can disregard this post.  If you are, please stop.  If you feel that
>> you have a real reason to make these modifications to your server, then
>> communicate with us and help us understand!  We'll try to work out a
>> solution that fits everybody's needs.
>> >
>> > Thanks,
>> > The Team Fortress Team
>> >
>> > _______________________________________________
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>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
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>>
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