On the server there are reports of things like lag spikes of 5-10 seconds, 
players teleporting around and frequent drops into yellow figures for the SV 
Network Graph value which results in some nasty stuttering/hitching.

In atop srcds_linux is trying to use >100% (up to 120%) for sustained periods.


Saturday, April 7, 2012, 6:13:35 PM, you wrote:

> What effects are you seeing in-game?

> On , frog <[email protected]> wrote:
>> I'm hoping to get some advice from the undoubted wealth of experience  
>> subscribed to this list.



>> We've got dedicated server, 6 x 2.3ghz (AMD Opteron 6276), 16GB RAM,  
>> 200GB HDD, which struggles to run a full 24 slot TF2 server smoothly.



>> It used to be running CentOS 5.x, and a TF2 server would occasionally  
>> spike beyond 100% of a core. Months of experimentation resulted in some  
>> improvement, but nothing really satisfying.

>> Also tried all the things suggested in  
>> http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide



>> For the last few days, it's been rebuilt with Debian 6.0 with a  
>> built-on-the-box kernel of 3.3.1, following the recommendations listed in  
>> the fragaholics' wiki.

>> http://wiki.fragaholics.de/index.php/EN:Kernel_Configuration_General



>> Still there has been no improvement. If anything it's worse with  
>> sustained periods of srcds_linux requiring more than 100% of a core.



>> The TF2 server is just running a basic sourcemod setup.



>> Any advise would be very gratefully received. Could it be that the  
>> hardware is simply not up to it regardless of OS and configuration?



>> Has anyone here manage to get a 24 slot TF2 server to run smoothly on the  
>> same or comparable hardware?



>> Happy to supply any further info as required.





>> --

>> Best regards,

>> frog mailto:[email protected]





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