Because ETF2L admins probably copied it from some site without knowing
what it does.

Le 16 avril 2012 00:57, lwf <l...@rocketblast.com> a écrit :
> I don't know the reasoning but I do know ETF2L uses
> sv_max_usercmd_future_ticks 3. Did you have any problems with that?
>
> Please submit a ticket on the SMAC bugtracker.
> http://tracker.hlxce.com/projects/smac/issues/new
>
> On Sun, Apr 15, 2012 at 19:28, hlds <h...@gmx.com> wrote:
>> I found out today that if sv_max_usercmd_future_ticks is set to 1 then the
>> server may "drop" some commands sent by low-ping players and in some extreme
>> cases may even ignore all of them and the player won't be able to move, to
>> change the current weapon etc.
>>
>> The description for this cvar is "Prevents clients from running usercmds too
>> far in the future. Prevents speed hacks.". By default is 8, but many servers
>> have this set to 1 to block speedhacks (from server's config or using SMAC
>> Anti-Speedhack plugin).
>>
>> A regular player complained today that he cannot move at all on a server
>> with SMAC Anti-Speedhack installed and we did some tests togheter to see
>> what is the problem. We've found that on a clean/vanilla server (no metamod,
>> no sourcemod, empty config):
>>
>> a) He cannot move if sv_max_usercmd_future_ticks is set to 1
>> b) He can move if sv_max_usercmd_future_ticks is 2, but every 2-3 seconds
>> has a small spike (like is moved backward)
>> c) Everything is ok if sv_max_usercmd_future_ticks has the default value (8)
>>
>> Then we did tests on some public servers that have SMAC Anti-Speedhack
>> installed. The result is that he cannot move at all on low ping servers
>> (<20ms), but everything was ok on high ping server (>50ms).
>>
>> Then we did the tests again on the clean/vanilla server, but this time
>> increasing the ping using net_fakelag convar:
>>
>> a) He cannot move if sv_max_usercmd_future_ticks is 1 and net_fakelag is 0
>> b) He can move if sv_max_usercmd_future_ticks is 1 and net_fakelag is set to
>> 1 (the ping was increased with ~15ms, not with 1ms as expected)
>> c) The movements seems to be smoother if net_fakelag is increased to 50 or
>> even more
>>
>> During all these tests I didn't had any problems, even if we had similar
>> ping on the test servers.
>>
>> Also since I set sv_max_usercmd_future_ticks to 1 on my public server some
>> regulars with low ping complained that from time to time they are moved
>> backward and this didn't happen before.
>>
>> In conclusion, probably there's a reason why Valve set this to 8 by default.
>>
>>
>>
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>
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-- 
Best regards,
AnAkIn

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