I don't think those id's were never made to be static and i don't think they will be in the future either. Not even if you register a server, which supposedly is "coming soon" in other Valve games, such as CS Source, have static id.

-ics

27.4.2012 17:19, Ryan Stecker kirjoitti:
The SteamID that most servers are assigned upon connection to the CM is an
anonymous one (of type k_EAccountTypeAnonGameServer).

The non-anonymous one requires an account to login to (similar to a regular
user SteamID), but I personally haven't seen any instances where this is
possible yet, or any games that make use of it. See:
https://bitbucket.org/VoiDeD/open-steamworks/src/965df5eabccb/Open%20Steamworks/ISteamGameServer011.h#cl-62

My personal theory was that this would be the replacement for registered
servers, since it might be much easier to track servers by their logon
sessions, rather than with a id/token combination.

On Fri, Apr 27, 2012 at 8:46 AM, Erik-jan Riemers<[email protected]>  wrote:

All,

I know you can get a steamid, as we have seen on the list with f2p for
instance, however these steamid's dont seem to be static.

One should be able to query the server (as noted in
https://developer.valvesoftware.com/wiki/Server_queries#Source_servers_2)
And be able to get the steamid of the server, which to my understanding
should be static if you registered the server no?

The id that now comes back if that is used the query the webapi from steam
it doesn't work with a url like:

http://api.steampowered.com/ISteamGameServerAccount/GetAccountPublicInfoBySteamID/v0001?steamID=XXXXXXXXXXXXX

Can anyone shed some light on this?

Regard,
   Erik
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