I've been saying this before and i say it again. Others think that it's just some packet got lost over internet that mutes people on the server but whenever someone speaks longer or starts talking and is suddenly cut off, he thinks the sound is going out to others but actually no one can hear him. If it's just couple of packets lost, the whole conversation is interrupted.

It's like mute is being applied to someone. Not as if packet is lost and only parts of the speech are missing. These things never happened with the old codec.

-ics

30.4.2012 17:15, Emil Larsson kirjoitti:
You probably just want to increase sv_minrate. Increasing it to 20000
should work well enough (or even just 15000 if you feel really conserative).

On Mon, Apr 30, 2012 at 4:09 PM, Cameron Munroe
<[email protected]>wrote:

One of my admins today reported to me this issue that came from his
console on his client which is shown below:

   Netchannel: failed reading message svc_VoiceData from<ip>
   Disconnect: Buffer overflow in net message.
   Host_EndGame: Buffer overflow in net message


I did a quick search on google and found most forums stating for users to
use "rate 25000" in the players console to resolve the issue.

My servers are setup with:

   sv_minrate 10000
   sv_maxrate 0



So should I lower the max rate back to 20000 or tell the user(s) to type
in their console "rate 25000"?


I have only heard this from 1 person.
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