So are you suggesting I revert to the old codec because if it is packet
loss the old codec wont matter either.
On 2012-04-30 08:25, ics wrote:
I've been saying this before and i say it again. Others think that
it's just some packet got lost over internet that mutes people on the
server but whenever someone speaks longer or starts talking and is
suddenly cut off, he thinks the sound is going out to others but
actually no one can hear him. If it's just couple of packets lost,
the
whole conversation is interrupted.
It's like mute is being applied to someone. Not as if packet is lost
and only parts of the speech are missing. These things never happened
with the old codec.
-ics
30.4.2012 17:15, Emil Larsson kirjoitti:
You probably just want to increase sv_minrate. Increasing it to
20000
should work well enough (or even just 15000 if you feel really
conserative).
On Mon, Apr 30, 2012 at 4:09 PM, Cameron Munroe
<[email protected]>wrote:
One of my admins today reported to me this issue that came from his
console on his client which is shown below:
Netchannel: failed reading message svc_VoiceData from<ip>
Disconnect: Buffer overflow in net message.
Host_EndGame: Buffer overflow in net message
I did a quick search on google and found most forums stating for
users to
use "rate 25000" in the players console to resolve the issue.
My servers are setup with:
sv_minrate 10000
sv_maxrate 0
So should I lower the max rate back to 20000 or tell the user(s) to
type
in their console "rate 25000"?
I have only heard this from 1 person.
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