Yes I know about that issue and have experienced it multiple times, but
it is an easy fix. However, this is not the issue I described. The issue
is where the client is fully disconnected. I said this:
One of my admins today reported to me this issue that came from
his
console on his client which is shown below:
Netchannel: failed reading message svc_VoiceData from<ip>
Disconnect: Buffer overflow in net message.
Host_EndGame: Buffer overflow in net message
I did a quick search on google and found most forums stating for
users
to
use "rate 25000" in the players console to resolve the issue.
My servers are setup with:
sv_minrate 10000
sv_maxrate 0
So should I lower the max rate back to 20000 or tell the user(s)
to
type
in their console "rate 25000"?
I have only heard this from 1 person.
On 2012-04-30 10:50, Ryan Stecker wrote:
The "mute" issue is very easy to reproduce. Simply hold down your
voice key
and begin talking, then let go to the key momentarily and press it
again.
After this point nothing will be broadcasted.
On Mon, Apr 30, 2012 at 12:21 PM, ics <[email protected]> wrote:
No. There is a flaw on the new codec system that mutes your voice
for
reason uknown occasionally. Old codec voice quality sucks deeply vs
the new.
-ics
30.4.2012 18:53, Cameron Munroe kirjoitti:
So are you suggesting I revert to the old codec because if it is
packet
loss the old codec wont matter either.
On 2012-04-30 08:25, ics wrote:
I've been saying this before and i say it again. Others think that
it's just some packet got lost over internet that mutes people on
the
server but whenever someone speaks longer or starts talking and is
suddenly cut off, he thinks the sound is going out to others but
actually no one can hear him. If it's just couple of packets lost,
the
whole conversation is interrupted.
It's like mute is being applied to someone. Not as if packet is
lost
and only parts of the speech are missing. These things never
happened
with the old codec.
-ics
30.4.2012 17:15, Emil Larsson kirjoitti:
You probably just want to increase sv_minrate. Increasing it to
20000
should work well enough (or even just 15000 if you feel really
conserative).
On Mon, Apr 30, 2012 at 4:09 PM, Cameron Munroe
<[email protected]>**wrote:
One of my admins today reported to me this issue that came from
his
console on his client which is shown below:
Netchannel: failed reading message svc_VoiceData from<ip>
Disconnect: Buffer overflow in net message.
Host_EndGame: Buffer overflow in net message
I did a quick search on google and found most forums stating for
users
to
use "rate 25000" in the players console to resolve the issue.
My servers are setup with:
sv_minrate 10000
sv_maxrate 0
So should I lower the max rate back to 20000 or tell the user(s)
to
type
in their console "rate 25000"?
I have only heard this from 1 person.
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