A suggested hack would to be to manually iterate from [0-MAX_EDICTS) and
count all edicts which aren't free.

On Saturday, June 2, 2012, Kyle Sanderson wrote:

> GetEntityCount appears to be static for the duration of a round in both
> CS:S and CS:GO. This creates a lot of issues for the new changes to
> Ed_Alloc (In Source 2009) and the "Early Warning" system as it doesn't
> function because the internal variable is never updated. As this is appears
> to be in the engine, I'm guessing it's not actually working in Every Source
> game. Can anyone confirm in other games? Any suggested hacks?
>
> This is fairly easy to verify. Call GetEntityCount, destroy, or buy some
> new weapons, call GetEntityCount again and watch "The Count" remain static.
>
> Thanks,
> Kyle.
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>


-- 


Kind regards,
*Saul Rennison*
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to