sv_turbophysics 1 2012/6/17 Freddie <[email protected]>
> On 6/16/2012 8:08 PM, Andreas Grimm wrote: > >> In CS:S it should be enabled by default without a cvar to disable it. >> Otherwise players couldn't defuse a bomb which would be "+use" for example >> >> >> > Ah, that clears something up and reminds me that I may have asked the > wrong question. I'm looking for a way to allow players to push props > around. Which lead me to: > > sv_pushaway_clientside : 0 : , "sv", > "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all > players) > sv_pushaway_force : 30000 : , "sv", > "rep" : How hard physics objects are pushed away from the players on the > server. > > I think that's what I need to look into. Thanks! > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

