Try the latest 1.4.4 snapshot of SourceMod. I don't think 1.4.3 is
compatible with the TF2 update.
On 7/1/2012 7:57 PM, Weasel wrote:
For anybody in a similar predicament, here's what I did to fix my Linux server
crashes ever since PyroVision udpate:
First Issue:
========
Note: This started right after the PyroVision update.
Symptom
--------------
I kept getting errors in using the HLDS Update Tool ("steam" binary file in my case on
Linux), throwing "segmentation fault" errors.
Resolution:
---------------
To fix that, I blew it away completely, re-downloaded the hldsupdatetoo.bin file, re-ran/installed
it, then ran the ./steam update command to update my TF2 server again. That led me to having to
blow-away and re-create the ".steam" and "Steam" folder in my users home
directory on Linux, etc. After doing all that, I was able to successfully run the update command
on the TF2 installation again, and get back the desired message about the HLDS installation being
up to date.
Second Issue:
=========:
Note: This started right after the PyroVision update.
Symptom:
--------------
Any time I would load SourceMod, the server would crash no long after players
started joining.
Resolution:
---------------
I did upgrade to the latest SourceMod available (1.4.3). That (at least by
itself) did not resolve the issue. When loading just MetaMod, but leaving
SourceMod disabled (.VDF file renamed) the server ran fine - but obviously
without any SourceMod functionality.
I did a process of elimination against all my "after-market" SourceMod plugins - trying removing each one until things
started working. Everything runs fine as long as I leave TWO specific plugin's disabled (i.e. put them into the
"disabled" folder). Having EITHER of those two reproduces the symptom reliably. What BOTH of them have in common, is
that they both attempt to play custom audio files in-game. I did not create either plugin. The two plugins that caused the
crashing for me are "quakesounds_tf2" (which as the name implies, plays Quake-style "killing-streak" sounds)
and "welcomesound" (which as the name implies, play a single sound to an individual player at connect - and then stops
when they join a team).
I have not tried re-compiling either of those two plugins as of this writing.
Not sure if they just need a recompile, or there is some larger issue with
playing custom sounds via SourceMod that Pyrovision maybe doesn't like? - since
PyroVision seems to alter or replace what sounds get played for players. Seems
unlikely that is the case, but thought it was worth tossing out there. I will
recompile the plugins at some point in the future - and then trying
re-introducing them individually.
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