Use connlimit iptables module...

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Valentin G.
Sent: Tuesday, July 10, 2012 2:16 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 server crashes

Is there more detail on the issue? I believe we are being attacked in the
same way.

Why does a potential flood not get banned by the rcon system? Shouldn't
this be blocked by default?
Also blocking rcon entirely would be somewhat inconvenient, is this the
only solution?

On Tue, Jul 10, 2012 at 9:42 AM, Invalid Protocol <
[email protected]> wrote:

> Use a firewall and deny access to RCON port.
>
> The game server accepts an unlimited number of TCP connections (RCON) from
> any IP/client. If somebody is flooding you with connections then the
server
> runs out of file handles and won't be able to open any file (map, model,
> log
> file etc...). There's a public application named Server Attack that
> exploits
> this vulnerability, but I couldn't find a clean version. Anyway I was able
> to reproduce the problem using a very simple C application, so is not
> something magic.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Ronny
> Schedel
> Sent: Tuesday, July 10, 2012 9:44 AM
> To: [email protected]
> Subject: [hlds_linux] TF2 server crashes
>
> Hello,
>
> we see alot of server crashes recently, sv_logflush is set to 1, the last
> log line of the crashes shows engine errors:
>
>
> L 07/09/2012 - 20:58:55: "kingkool<43><STEAM_0:1:317982><Red>" changed
> role to "soldier"
> L 07/09/2012 - 20:58:55: Engine error: Model
> models/weapons/c_models/c_blackbox/c_blackbox.mdl not found and
> models/error.mdl couldn't be loaded
>
> ...



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